denis_berthier wrote:mith wrote:We are already restricting the use of the pattern a great deal. At the most basic level of being an impossible pattern, we can say:
For any graph of cells which is isomorphic to the 12-cell 4-chromatic graph (which can be defined independently in purely graph terms)
And for any three digits
1. We cannot place digits such that all 12 cells contain only those three digits (by the chromatic number of the graph)
2. Therefore, at least one "guardian" digit (any candidate in one of the 12 cells which is not from the three digits in question) is true.
OK, but the question is, how can this "abstract" graph appear in Sudoku other than in the classical pattern of blocks, rows, columns? I don't think there's much restriction here.
In classic sudoku, it can't. It can absolutely appear in different forms in variant sudoku.
But in classic sudoku, our nodes are cells, our edges are houses (blocks/boxes, rows, columns), so naturally any subgraph of the sudoku graph is going to relate to the abstract 4-chromatic graph via the houses.
And I think you misunderstood what I meant by "we are already restricting" here; I wasn't saying this limited definition of a trivalue oddagon was restrictive, I was saying we are restricting (adding restrictions) on top of that very much unrestricted abstract graph approach.
mith wrote: I am only discussing here the "degenerate" classification.
[...]
(the requirement that all three digits be candidates of all 12 cells is a degeneracy requirement, not a pattern requirement).
This is our main disagreement, one of vocabulary.
I don't disagree that our disagreement is one of vocabulary. To be clear, I am not trying to convince you to change
your definition.
For me, the main difference between the non-degenerate pattern and the degenerate ones is at which level of T&E the contradiction can be proven.
As I've proven in the tridagon thread, as soon as one of the three digits is missing in one of the twelve cells, the contradiction can be proven in T&E(2).
For me, (non-degenerate) tridagon and degenerate-cyclic tridagon are two different patterns (close to each other but different), based on the same pattern of cells but with different conditions on the 3 digits.
That's fair. I do not consider them to be different patterns, myself. For me, they are the same pattern, but examples of that pattern may or may not be degenerate in some way. (Calling them the same pattern or not isn't really a relevant distinction for me, though I appreciate that it may be for you and how you define pattern.)
None of these two patterns involve any cell other than the 12 ones and, in particular, no condition about another cell in one of the 4 blocks having exactly the 3 digits can be part of their definition.
I would argue that your degenerate tridagon pattern (under your definition), or at least its instantiation,
does involve other cells; how else are you getting the restriction on a pattern cell that one of the digits is excluded as a candidate? We can certainly talk about the pattern in the abstract, and show that if we are missing a candidate the contradiction is in T&E(2), but such a pattern can't exist in the (classic) sudoku grid unless some given digit in another cell is imposing it.
mith wrote:As an extreme example, all of the chosen 12 cells could be filled by givens which are all from the other six digits; the conclusion is nevertheless true, even if it is also trivially true that none of the 12 cells can be from the three digits. I don't think you would consider such a case to be a tridagon at all
First, don't confuse the abstract pattern (defined in terms of variables, not fixed rows, columns...) and its instantiations in a particular puzzle, in particular rows...
Your case is an instance of the non-degenerate tridagon pattern, with exactly 72 guardians, a totally useless instantiation and moreover an impossible situation.
My example is an instance of a
maximally degenerate (in that all 12 cells have
none of the three pattern digits) trivalue oddagon with exactly
12 guardians (precisely the given digits in the 12 cells). It is (obviously) completely useless. The conclusion that at least one guardian is true is immediately proving by looking at the smaller pattern of any single cell. It is nevertheless a trivalue oddagon under my definition.
The non-degenerate tridagon with 72 guardians would appear in an empty sudoku grid (or empty in all boxes except for one). It's impossible in classic sudoku insofar as you can't have a unique solution with so much of the grid empty. However, it's also not an impossible situation in variant sudoku (I doubt it would be difficult to construct a sukaku with an example of this, say). And again, totally useless, sure. Maximally useless. But nevertheless a trivalue oddagon under my definition.
mith wrote:In no way does considering certain puzzles degenerate
Puzzles can't be degenerate.
Can we not snipe at little word choice things like this? I have no doubt you understood that my meaning was "considering certain puzzles to have degenerate trivalue oddagons"; I was responding to "lead to fewer puzzles having the pattern" and it's clear from the context of the rest of the sentence what I meant. Just as I understood you in the other thread to be saying "42,097 more tridagons
in puzzles between 100,001 and 200,000, all
[puzzles] from Paquita".
If I were publishing a paper and had sent it to you as an editor, this would have been a helpful and wanted comment. We're posting on a web forum. Shorthand and outright omissions are to be expected.
But this would turn the 3-digit 12-cell pattern into something else, involving CSP-Variables that don't belong to the original pattern.This is a step I'm not ready to make.
Wasn't asking you to. Keep in mind, I am responding to this:
unless one is willing to add to the definition conditions (such as those you're mentioning) that have never been defined and that are potentially in unlimited numbers
by pointing out that these conditions
have been defined and have been part of my definition for degeneracy all along. Doesn't bother me if you don't want to include that in your definition of degeneracy, but at the same time your definition is not constraining how I choose to engage with this.