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Answers to the questions in the previous post.
The first collection I tried is eleven's "gotchi" collection:
http://forum.enjoysudoku.com/the-making-of-a-gotchi-a-simple-way-to-find-extreme-sudokus-t30150.html,
because it was built in a pattern-independent way and I've analysed it recently in relation to the BpB classification of puzzles in T&E(2):
https://github.com/denis-berthier/Classification-of-TE2-Sudokus
10861 out of 26,370 puzzles (41 %) have a degenerate cyclic anti-tridagon, regardless of their place in the collection (i.e. of their SER).
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The second collection I tried is the famous Magictour "top 1465 hardest" collection (unfortunately, I don't have any url to give for it).
There was a time when it contained part of the currently hardest known puzzles. I've shown long ago that all of its puzzles are in T&E(1), except 3 that are in gT&E(1).
By today's standards, it is therefore not an extremely hard collection and one may not necessarily expect to have any precursor of the tridagon pattern in it.
However, it is there:
53 out of the 1465 puzzles (3.6 %) have the degenerate cyclic anti-tridagon pattern, regardless of their place in the collection.
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The third collection I tried is my controlled-bias one, which is in the mean still easier than Magictour. The degenerate pattern is there also, though not very frequently.
48 out of 21375 (0.22 %) puzzles have the degenerate cyclic anti-tridagon pattern. This is not much, but this nevertheless proves that one doesn't have to look very long for the pattern before finding it.
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Conclusion: degenerate cyclic precursors of the anti-tridagon pattern are everywhere around. This allows to understand why vicinity search can eventually find non-degenerate ones.
Note however that, in most cases, they have very large numbers of guardians, which makes them quite useless for solving puzzles.
[Edit]: needless to say, but: in all of these collections, there's no non-degenerate tridagon.
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