enxio27 wrote:.......
I guess I'm misinterpreting "interesting properties", although going back to early posts, it certainly appears that the purpose was a collection of puzzles in each pattern.
My understanding was that unplayable puzzles could still be placed into the collection by using the :::more:::
additional answer to what already wrote dobrichev:
The game is based on "serate" ratings, so any "property" refers to the rules included in the serate rating.
Most hand players don't solve puzzles rating more than naked or hidden pairs or Xwings; say rating ED=30 to make it simple. Other puzzles are just to difficult for them.
In that area, Most submissions are diamonds (the first move has the highest rating). With the game rule, you'll usually get only one puzzle per main rating.
The ::: more ::: are puzzles that a player could have submitted in the final status of the game (without the self trumping constraint). Usually, no such puzzle exists in the low ratings.
So yes, interactive game players see many many puzzles (millions) where some of them could be of interest to you, but they just put them in the bin it they already have a diamond for that rating.
Another point comes immediately. In that collection of several millions puzzles, which one would be of interest? The answer is specific to each player