Hi Mike,
Surely a good way to produce seeds different from other players. I never tried it. As you know, I first produce seeds out of the symmetry of given.
champagne wrote:Surely a good way to produce seeds different from other players. I never tried it. As you know, I first produce seeds out of the symmetry of given.
m_b_metcalf wrote:
In game 295,
i was 0
and j was 1
o +/-NX...: a sequence of -N and/or +N operands with option suffixes.
-N: delete all combinations of N clues; +N: add all combinations
of N clues. Puzzles are checked for single solution after each
addition phase. X may be one or more of the following options.
Each occurrence toggles the previous value. Values are inherited
by subsequent operands in the sequence. X may be one or more of:
a assume the last +M clues have already been cleared for @
c use the -Fc format with no filtering, otherwise use the
default -f format, -q constraints, and -e filtering
e do not check off subpuzzles for duplicates
i add implicit (superfluous) candidates, otherwise skip them
n show off/on ops but do not execute
o list one generated puzzle per input puzzle
p the input puzzle is a pattern -- only change original clues
r -nX random {-N+M} operations per input puzzle
@I start at clue index I counting from 1, clearing clues from
from that index on
@ clear the last +M clues and start at the leftmost empty cell
from the cleared clues
{...}xN repeats the bracketed group N times. {...}:N repeats the
bracketed group 0 or more times until the number of clues is <= N.
Some sequences may exhaust memory. {N}* (alternatively {N}!)
repeats {-N+N} until closure (no new puzzles generated). NOTE: a
recalcitrant bug sometimes omits a small number of puzzles in
combined off/on sequences that would otherwise be listed if the
sequence were done separately; if exact results are required (no
omissions) then use separate sequences.
Pat wrote:
i forget,
may have used it years ago---
try -go{-4+4}p
sudoku -go{-4+4}p -qNF -euniq()*(23==clues)*(1==minimal) -f%%v <seed.TXT >puzzles.TXT
enxio27 wrote:I'm not sure how to make a filter within the search.
dobrichev wrote:When a game is played by 2 or 3 players and they use/choose very similar strategies, the chance best puzzle to remain undiscovered increases.
btw, can you count the portion of the games where the highest rating is played in a :::more::: submission? Do such precedences exist at all?
dobrichev wrote:When a game is played by 2 or 3 players and they use/choose very similar strategies, the chance best puzzle to remain undiscovered increases.
btw, can you count the portion of the games where the highest rating is played in a :::more::: submission? Do such precedences exist at all?