Pat wrote:can update 5.8
from game 289
It's not in my records yet: the game's still open.
[Edit] Now done.
Pat wrote:can update 5.8
from game 289
enxio27 wrote:::: comment :::m_b_metcalf wrote:Well, one tried and tested method is, as champagne has already mentioned somewhere, is vicinity searching.
I've seen that mentioned, but I don't understand what it means (that terminology thing again) or how to do a vicinity search.
m_b_metcalf wrote:Well, basically, you take a promising existing puzzle, called the seed, and vary the value(s) of n of its clues (where n is typically 1 to 5), and check whether the result is valid and interesting. When you add filters, for instance to ensure that ED has some minimum value (for instance, not a single), it does become more complicated.
enxio27 wrote:m_b_metcalf wrote:Well, basically, you take a promising existing puzzle, called the seed, and vary the value(s) of n of its clues (where n is typically 1 to 5), and check whether the result is valid and interesting. When you add filters, for instance to ensure that ED has some minimum value (for instance, not a single), it does become more complicated.
Can gsf sudoku do this (with the correct parameters)? If not, is there another freely available tool to do it?
enxio27 wrote:Can gsf sudoku do this (with the correct parameters)? If not, is there another freely available tool to do it?
champagne wrote:If you want to play actively in the game and to find your own strategy, I have no problem to share all my execs (windows) and command lines.
Having all the exec keeps many things open
Just to be clear, compared to Mike and Patrice, I am missing all tools collecting data on the web. On my side, this is purely a manual follow up
enxio27 wrote:On another note: When SE is evaluating a file of puzzles, does it stop/hang when it encounters an invalid puzzle?
m_b_metcalf wrote:enxio27 wrote:On another note: When SE is evaluating a file of puzzles, does it stop/hang when it encounters an invalid puzzle?
Yes, it can take a long time to evaluate a puzzle with multiple solutions. Something to be avoided.
enxio27 wrote:champagne wrote:If you want to play actively in the game and to find your own strategy, I have no problem to share all my execs (windows) and command lines.
Having all the exec keeps many things open
That would be much appreciated! I've been trying to create a file of (what I think are) vicinity puzzles using Excel, but it's extremely clumsy at best.
champagne wrote:I have doubts that excel could generate millions of puzzles per hour.
Sharing my set of programs remains open, a pm or a mail could be a good start.
enxio27 wrote:I really don't understand was is meant by -2/+2, etc. in this context. That is probably hampering me, as well.
champagne wrote:c)adding cells or suppressing cells, but then, to have a valid and minimal solution, a) must be done in the same time
[snip]
As the game starts with a seed, the vicinity can start around the seed or one can create other seeds by any way (minimal or not, valid or not, the seed is not part of the game, but a valid seed will have a better yield)