Robbie wrote:champagne
For the highest, the closest was at depth 4, others at depth 5.
What do you mean by this ?
Depth is for me the number of clues to change in a vicinity search.
Considering all puzzles stored in my game data base, The minimum required to get currently your highest would have been a +-4 vicinity
if the puzzle could have been selected as seedLooking for high ED in the highest rated puzzle, I give the priority to seed having also an High ED. I have so many of them that I could not use the seed +-3 giving the diamond 10.6.
I did not check in details for the highest, but I limit the vicinity to a +-4.
Robbie wrote:champagne
With 17.2 million puzzles (ed>2.0), that means I've generated about 1/6 of yours,
I have found now (all serate rating)
17 10.7
2 10.8
...
I think that there is a part of algorithm in the choice of seed and a part of pure luck
I use as seed only puzzles that are compliant with Pattern game rules (valid + minimal) and that are in the nested levels range
I have
1x10.8 10.8 10.8 9.3
18x10.7
And I used basically as seeds puzzles reaching at minimum the dynamic level and over
except that I also investigated the vicinity of known puzzles in the range 4.5 6.1
So it can be a part of "chance".
Robbie wrote:champagne
I don't use the symmetry of given (I tried but I've a bug in my C++ software - I should try to use yours
)
And I'm not at the moment using your new rating software, I'm only using an old version of skfr on Windows.
I think that I'm bad in the middle range, because I generated too few puzzles and I must find the way of generating 100 millions (ED>2.0) in 3 or 4 days with a selective rating process.
Apparently 1to9only intensively searched the 4.5-8.1 area.
The symmetry of given on my side has 2 properties
valid puzzles cover reasonably the field
I keep also as seeds non minimal puzzles with a minimum of 8 digits.
The version of software tested here was bugged in the "dynamic plus area" (ratings 8.7 to ...9.7) but I wanted to test other small points, hoping to have an acceptable behavior.
I finished meantime the first tests (sample file out of previous games) and updated the repository.
If the pending tests are ok, I'll create a release out of the current version of the repository.
and the comments are still in draft mode, nobody pushed me to work in this direction and the to-do list is full.