Patterns Game Strategies

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Re: Patterns Game Strategies

Postby 1to9only » Fri Nov 02, 2018 10:34 pm

champagne wrote:Apparently 1to9only intensively searched the 4.5-8.1 area.

For the end-game in 0329, rather than turn off the computer after 3 days, I switched to a 'random' strategy - using gsf to generate (from the dealer pattern) 1000 random puzzles, using these as seeds (the strategy being that no one else was using these as seeds!), and running the search overnight!!

It yielded a few trumps, the ED=6.8/6.8/6.6 played this morning was found this way. I may tweak this strategy for future games!

The strategy is not good at the start of the game, it yields diamonds too slowly... From having run this a few times now, it also does not produce many high rated puzzles, but it is useful searching the mid ranges...
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how 999_Springs found the 5.3

Postby Pat » Wed Dec 05, 2018 1:13 pm

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re: summary of winning posts

Postby Pat » Mon Dec 17, 2018 1:07 pm

m_b_metcalf wrote:

    I also attach the latest version of my
    summary of winning posts

in game 333,
999_Springs found the first-ever 5.3

this may require an adjustment in your table,
to accomodate ratings such as 6.5/5.3/2.6

    ( or a similar 7.2 --
    which could be lost
    as we quickly get better 7.2
    )
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Re: Patterns Game Strategies

Postby 999_Springs » Mon Dec 17, 2018 7:32 pm

lol if someone actually found a EP=5.3 i would seriously buy you a drink (or two drinks for ED=5.3). since EP=4.9 or 5.1 haven't been played yet i highly doubt that would happen. maybe if someone constructs a puzzle by hand specifically for it

also mike's table has zeros for all possible numbers to one decimal place, not just all ratings, so he doesn't have to do anything

by my count here are the 2 highest ratings for each ER in the weird mid ranges (following patterns game rules about counting puzzles for rarity)
4.5/4.5/4.5x1 4.5/4.5/4.4x1
4.6/4.6/4.6x1 4.6/4.6/4.0x2
4.7/4.7/4.7x1 4.7/4.7/3.8x3
4.8/4.8/3.4x8
4.9/4.7/2.8x1 4.9/4.5/2.6x1
5.0/5.0/5.0x12
5.1/3.4/2.6x1 5.1/2.6/2.6x1
5.2/5.2/5.2x5
5.3/1.2/1.2x1
5.4/5.4/5.4x8
5.6/5.4/5.4x3
5.7/5.4/5.4x1 5.7/5.4/3.0x1
5.8/4.7/3.4x1 5.8/4.6/3.4x1
5.9/4.6/3.0x1 5.9/4.5/3.4x1
6.0/4.7/3.4x1 6.0/4.6/3.4x1
6.1/5.2/5.2x1 6.1/3.8/3.4x1
6.2/6.2/6.2x66
6.5/6.5/3.8x1 6.5/6.5/3.6x3
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ocean and eleven should have paired up to make a sudoku-solving duo called Ocean's Eleven
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Postby Pat » Tue Dec 18, 2018 8:15 am

999_Springs wrote:

    lol if someone actually found a EP=5.3---

    since EP=4.9 or 5.1 haven't been played yet
    i highly doubt that would happen

re x/5.3/z, right, low chance

    i was merely pointing out the danger
    that 7.2/5.3/z ( or similar )
    could be discarded

as for x/4.9/z,
it was found very late
( and thus not played )

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Re: Patterns Game Strategies

Postby m_b_metcalf » Tue Dec 18, 2018 11:19 am

Attached is my latest summary of the submitted and winning posts. There are sometimes tiny discrepancies between me and g.r.emlin because I ignore all 'more' submissions, and there were also some glitches around game 40 when g.r.emlin was unwell.

I notice that 999_Springs lists eight 5.4 diamonds. I find only seven, but there were also at least an additional three submitted as 'more'. As he pointed out, my tables can accommodate all ratings from 1.0/1.0/1.0 to 12.0/12.0/12.0.

The 5.3 is there in solitary glory.

Hope that's all of some use,


Mike
Attachments
fplayed.txt
All submissions
(182.04 KiB) Downloaded 6 times
fout.txt
Winning submissions
(107.34 KiB) Downloaded 4 times
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Re: Patterns Game Strategies

Postby 1to9only » Sun Jan 06, 2019 2:33 pm

From Patterns Game:
qiuyanzhe wrote:All I could get are 2.0, 2.3, 6.7 and 4.5 puzzles with EP=ED=1.2, and a 2.3/2.3/2.3 one.

From the dealer puzzle (initial seed), most do {-3+3} (remove 3 numbers, add 3 numbers) operations, and rate the generated puzzles, e.g.

Code: Select all
..1...2...32...45.64.....37...6.1.......4.......8.3...37.....28.54...96...6...1..
                                                             |       |    |
..1...2...32...45.64.....37...6.1.......4.......8.3...37.....48.54...36...9...1.. ED=7.3/1.2/1.2

Code: Select all
..1...2...32...45.64.....37...6.1.......4.......8.3...37.....28.54...96...6...1..
                              |                        |                  |
..1...2...32...45.64.....37...2.1.......4.......8.3...36.....28.54...96...9...1.. ED=7.2/1.2/1.2

Code: Select all
..1...2...32...45.64.....37...6.1.......4.......8.3...37.....28.54...96...6...1..
                              | |                               |
..1...2...32...45.64.....37...5.9.......4.......8.3...37.....28.24...96...6...1.. ED=5.6/1.2/1.2

Then, one of the generated puzzle is used as the next seed, repeat...

Some do all or a combination of: {-1+1}, {-2+2}, {-3+3}, {-4+4}, {-5+5}, etc...

Edit: The puzzles generated from seed need checking for being minimal and having unique solution, I think the 3 examples above are valid submissions!
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