denis_berthier wrote:mith wrote: and to puzzles in the ph database (going backward).
You can avoid this part of the work.
I've checked long ago that:
- there's no T&E(3) puzzle (and no puzzle with BxB > 7) in the old ph2010 database and in older databases like MLagictour, 17-clues..., my [cbg] collection of 6M puzzles....
- there's no (non-degenerate) tridagon in them either
More recently, I've checked that there are lots of degenerate-cyclic tridagons, almost everywhere, with a high frequency in the top of ph2010. They are the most likely precursors of the non-degenerate tridagon.
To clarify, I won't be looking for T&E(3) puzzles in the old ph2010 database; what I'm curious about is what seeds they may have developed from. It won't be a perfect representation of the path my scripts took to get there since I haven't saved the "parent" puzzle in any case, but what I can do is a vicinity search on the earliest T&E(3) puzzle to find the earliest (in my databases) neighbor puzzle (presumably a T&E(2) puzzle I generated with a non-degenerate tridagon) and work backwards from there to puzzles without non-degenerate tridagons and eventually to something in ph2010.