Patterns Game

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Postby champagne » Thu Oct 22, 2009 1:40 pm

:::more:::
Code: Select all
009087006080500003200000000000700080070020050010005000000000002400008010300140900  4.4/4.4/3.4
009087006070400003200000000000500040080060090010003000000000002400009010500120800  5.7/4.2/2.6
009087006080400003700000000000100060020090030010006000000000004800005090300270500  4.5/4.5/2.8
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Postby m_b_metcalf » Thu Oct 22, 2009 2:51 pm

Pat wrote:

    is there any way i can talk you into using dots ?

    much easier on my eyes


Please, no, all those programs to change!

Regards,

Mike Metcalf
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Postby gsf » Thu Oct 22, 2009 3:07 pm

::: comment :::
Pat wrote:
    i notice you use zeroes for empty cells ( in puzzles listed in the Results )

    is there any way i can talk you into using dots ?

    much easier on my eyes

(edit) based on Mike's comment I'll defer to programs over eyes for the results thread (0 for empty cells)

the flag column just before the name will have the rarity count { 0 1 2 } instead of -

during an open game the last entry will still be marked by *, even if it is rare
after the next move or when the game closes - or its rarity will be listed
(if changing the flag col is a problem let me know)
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Postby gsf » Fri Oct 23, 2009 5:33 am

any comments on JPF's suggestion to change the open->idle transition intervals
Code: Select all
< integer WAIT_IDLE=22*hours           # open->idle transition interval
< integer WAIT_IDLE_NOQUORUM=5*days    # no quorum open->idle transition interval
---
> integer WAIT_IDLE=2*days             # open->idle transition interval
> integer WAIT_IDLE_NOQUORUM=4*days    # no quorum open->idle transition interval

(< current, > suggestion)
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Postby m_b_metcalf » Fri Oct 23, 2009 11:58 am

gsf wrote:any comments on JPF's suggestion to change the open->idle transition intervals
Code: Select all
< integer WAIT_IDLE=22*hours           # open->idle transition interval
< integer WAIT_IDLE_NOQUORUM=5*days    # no quorum open->idle transition interval
---
> integer WAIT_IDLE=2*days             # open->idle transition interval
> integer WAIT_IDLE_NOQUORUM=4*days    # no quorum open->idle transition interval

(< current, > suggestion)

I think it's fine as it is. I'd prefer a longer interval between games.

Regards,

Mike Metcalf
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Postby JPF » Fri Oct 23, 2009 12:13 pm

m_b_metcalf wrote:I think it's fine as it is. I'd prefer a longer interval between games.
I disagree,
and still think rarity doesn't make any sense (too complex accounting for nothing really interesting)

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Postby gsf » Fri Oct 23, 2009 3:14 pm

::: comment :::
JPF wrote:
m_b_metcalf wrote:I think it's fine as it is. I'd prefer a longer interval between games.
I disagree,
and still think rarity doesn't make any sense (too complex accounting for nothing really interesting)

the time between games was increased for this past game
Code: Select all
integer WAIT_OPEN=16*hours              # start->open transition interval
integer WAIT_START=2*days+16*hours      # closed->start transition interval

(3*days+8*hours)

the rarities for game 0092 did not change the final order
but did help champagne compete
here are the results ignoring rarities
Code: Select all
config.91a scoring

       submitter  entries  score  response  notes
     -----------  -------  -----  --------  -----
     m_b_metcalf        9    997    28m45s  diamond*2,pearl*6,dealer
       champagne       11   1861    52m12s  diamond*3,pearl*4,last-entry=369,bad-submission*2,dup-puzzle,se-mismatch,more-entries*3
             JPF       19   2593     3h01m  diamond*3,pearl*10
             gsf       21   2985    50m19s  diamond*9,pearl*6,highest-rating=677
     -----------  -------  -----            -----
               4       60   8436            diamond*17,pearl*26
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Postby champagne » Fri Oct 23, 2009 4:37 pm

gsf wrote:the rarities for game 0092 did not change the final order
but did help champagne compete


1) It seems to me that I passed jpf with the "more", but this is not so important.

2) I have been lucky in that game to find at the very beginning some rarities that could finally survive... and to get later on one or two diamonds still free.

For a newcomer, the rarity is may be the only chance to catch some points still there at the end.

If you want to open the game to new players, rarity is a positive rule and I personnally suggest to take care of the fact that it will be more and more difficult to get rarity

3) rarity does not change significantly the game if one play to win. To win, you have to catch the last entry or/and the highest rate and this is not so easy.
The most estonishing here is that I got the last entry. May be other players have been very polite:):)

What is for sure is that the rarity helped me to jump in the game.

By the way. Updating of the list of past played er/ep/ed will help a newcomer.

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Postby gsf » Fri Oct 23, 2009 4:51 pm

::: comment :::
champagne wrote:1) It seems to me that I passed jpf with the "more", but this is not so important.

more entries are not scored
they are mainly for cataloging
By the way. Updating of the list of past played er/ep/ed will help a newcomer.

I have to figure out the details on that
as of game 0091 there are 1721 different ER/EP/ED
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Postby champagne » Fri Oct 23, 2009 5:05 pm

gsf wrote:::: comment :::
champagne wrote:1) It seems to me that I passed jpf with the "more", but this is not so important.

more entries are not scored
they are mainly for cataloging
By the way. Updating of the list of past played er/ep/ed will help a newcomer.

I have to figure out the details on that
as of game 0091 there are 1721 different ER/EP/ED



1) I surely misred that


0 plus EP/ED bonus of (SCORE_MORE?1:0)*(5*(EP-2.3)+10*(ED-2.3)) for each ::: more ::: puzzle (see below) posted in the time between the game close and the next game start


Good to know precisely the rule applied. It can change slightly the strategy for anybody playing to win.

2) I found 1788 different er/ep/ed, but I started with game 1 and rerun SE for missing triplets.

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Postby g.r.emlin » Sun Oct 25, 2009 4:03 am

::: game 0093 start at 2009-10-25+21:00:00-0000 :::
Code: Select all
dealer status

candidate patterns (via private message to g.r.emlin)

   1 Pat              16 JPF              87 g.r.emlin

past patterns

   1 claudiarabia      1 pseudocoup        3 g.r.emlin        10 Pat              17 JPF
   1 draco             1 ravel             9 gsf              14 coloin           19 tarek
   1 Eioru             1 wintder          10 m_b_metcalf      16 Mauricio         19 TTHsieh
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Postby g.r.emlin » Sun Oct 25, 2009 9:09 pm

::: game 0093 open 2009-10-25+21:09:21-0000 dealer Pat 28 clues full dihedral symmetry :::
Code: Select all
. 1 . . . . . 2 .
3 . 4 . . . 5 . 1
. 2 . 3 . 4 . 6 .
. . 7 . 2 . 1 . .
. . . 4 . 8 . . .
. . 6 . 3 . 8 . .
. 4 . 7 . 5 . 1 .
5 . 9 . . . 2 . 7
. 6 . . . . . 5 .  ED=1.5/1.2/1.2
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Postby gsf » Sun Oct 25, 2009 10:26 pm

Code: Select all
. 9 . . . . . 2 .
3 . 4 . . . 5 . 1
. 2 . 3 . 4 . 6 .
. . 7 . 6 . 1 . .
. . . 8 . 7 . . .
. . 6 . 3 . 8 . .
. 4 . 7 . 5 . 9 .
5 . 9 . . . 4 . 7
. 6 . . . . . 1 .  ED=1.2/1.2/1.2
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Postby JPF » Mon Oct 26, 2009 11:41 pm

Code: Select all
 . 1 . | . . . | . 2 .
 2 . 3 | . . . | 4 . 5
 . 6 . | 2 . 7 | . 8 .
-------+-------+-------
 . . 1 | . 8 . | 5 . .
 . . . | 1 . 9 | . . .
 . . 4 | . 6 . | 2 . .
-------+-------+-------
 . 3 . | 9 . 8 | . 4 .
 7 . 8 | . . . | 3 . 9
 . 4 . | . . . | . 5 .       ED=9.2/9.2/2.6


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Postby gsf » Mon Oct 26, 2009 11:45 pm

Code: Select all
. 7 . . . . . 2 .
3 . 4 . . . 5 . 1
. 5 . 3 . 1 . 4 .
. . 6 . 7 . 1 . .
. . . 4 . 6 . . .
. . 7 . 3 . 8 . .
. 9 . 5 . 3 . 8 .
7 . 3 . . . 2 . 5
. 8 . . . . . 1 .  ED=2.6/2.6/2.6
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