::: comment :::
here's a suggestion, based on ideas posted during the last game,
for retooling the scoring to keep the game interesting for all player levels
change the highest rating percentage from 25% to 10%
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SCORE_HIGHEST_PERCENT=10
change the last entry percentage from 25% to 5%
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SCORE_LAST_PERCENT=5
add a rare rating bonus
the referee keeps a count of all ratings from all previous games
ratings with count <= 2 are rare
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RARE_ED=2
the rare entry bonus is (SCORE_RARE_ED*(RARE_ED-
count+1)
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SCORE_RARE_ED=200
if a rare entry is trumped then the bonus is reduced to
(SCORE_TRUMPED_RARE_ED*(RARE_ED-
count+1)
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SCORE_TRUMPED_RARE_ED=50
the
name=value settings are up for discussion
the rare rating bonus might help diversify the game catalog
the referee will post messages noting rare ratings
the code is in the referee for the next game
setting values to 0 or -1 can effectively disable the corresponding bonus
here is what the score would have been for the last game with the settings above
I can plug in other values so that we can reach consensus, at least for the next game
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________________________________________________________________________________________________________________
open ratings : 4.9 5.1 9.6-11.4
submitter entries score response notes
----------- ------- ----- -------- -----
tarek 1 73 3h12m diamond,dealer
m_b_metcalf 17 3417 1h42m rare-1*2,rare-2*2,diamond*8,pearl*5
gsf 26 5745 1h39m rare-0,rare-1*3,rare-2*2,diamond*12,pearl*6,last-entry=672,edited,resigned-entry
JPF 17 6032 3h26m rare-0*3,rare-1*2,rare-2*3,diamond,pearl*3,highest-rating=1146
----------- ------- ----- -----
4 61 15267 rare-0*4,rare-1*7,rare-2*7,diamond*22,pearl*14