Patterns Game

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Postby gsf » Wed Aug 05, 2009 1:00 pm

Code: Select all
. . . 7 . 6 . . .
. . 7 . 5 . 8 . .
. 9 . 8 . . . . 2
. . 5 . . . . 9 8
. . . . 4 . . . .
1 6 . . . . 5 . .
4 . . . . 1 . 3 .
. . 1 . 6 . 9 . .
. . . 4 . 2 . . .  ED=8.8/8.8/8.8
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Postby JPF » Wed Aug 05, 2009 5:36 pm

Code: Select all
 . . . | 1 . 2 | . . .
 . . 3 | . 4 . | 5 . .
 . 1 . | 6 . . | . . 2
-------+-------+-------
 . . 7 | . . . | . 4 3
 . . . | . 7 . | . . .
 8 5 . | . . . | 7 . .
-------+-------+-------
 9 . . | . . 6 | . 8 .
 . . 5 | . 8 . | 6 . .
 . . . | 3 . 9 | . . .       ED=10.5/10.5/2.6


JPF
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Postby gsf » Wed Aug 05, 2009 5:55 pm

Code: Select all
. . . 7 . 3 . . .
. . 1 . 5 . 8 . .
. 2 . 8 . . . . 4
. . 6 . . . . 9 8
. . . . 2 . . . .
4 7 . . . . 6 . .
3 . . . . 5 . 1 .
. . 9 . 6 . 5 . .
. . . 4 . 9 . . .  ED=2.3/2.3/2.3
gsf
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Postby JPF » Wed Aug 05, 2009 6:13 pm

Code: Select all
 . . . | 1 . 2 | . . .
 . . 1 | . 3 . | 4 . .
 . 5 . | 6 . . | . . 3
-------+-------+-------
 . . 2 | . . . | . 3 7
 . . . | . 2 . | . . .
 8 4 . | . . . | 2 . .
-------+-------+-------
 9 . . | . . 1 | . 6 .
 . . 4 | . 8 . | 7 . .
 . . . | 9 . 5 | . . .       ED=10.4/10.4/2.6


JPF
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Postby gsf » Wed Aug 05, 2009 6:49 pm

Code: Select all
. . . 7 . 3 . . .
. . 8 . 5 . 1 . .
. 5 . 8 . . . . 7
. . 4 . . . . 8 5
. . . . 4 . . . .
9 3 . . . . 4 . .
4 . . . . 6 . 3 .
. . 6 . 8 . 9 . .
. . . 5 . 2 . . .  ED=1.5/1.5/1.5
gsf
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Postby JPF » Thu Aug 06, 2009 12:58 am

Code: Select all
 . . . | 1 . 2 | . . .
 . . 1 | . 3 . | 4 . .
 . 2 . | 5 . . | . . 6
-------+-------+-------
 . . 7 | . . . | . 8 3
 . . . | . 7 . | . . .
 9 4 . | . . . | 7 . .
-------+-------+-------
 5 . . | . . 6 | . 7 .
 . . 9 | . 8 . | 3 . .
 . . . | 3 . 1 | . . .       ED=10.1/10.1/2.6


JPF
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Postby gsf » Thu Aug 06, 2009 1:04 am

Code: Select all
. . . 7 . 8 . . .
. . 2 . 6 . 7 . .
. 6 . 2 . . . . 5
. . 1 . . . . 9 8
. . . . 3 . . . .
5 4 . . . . 1 . .
8 . . . . 6 . 7 .
. . 4 . 1 . 9 . .
. . . 3 . 2 . . .  ED=3.6/3.6/3.6
gsf
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Postby JPF » Thu Aug 06, 2009 1:46 am

Code: Select all
 . . . | 1 . 2 | . . .
 . . 3 | . 4 . | 5 . .
 . 6 . | 3 . . | . . 4
-------+-------+-------
 . . 7 | . . . | . 4 2
 . . . | . 7 . | . . .
 8 5 . | . . . | 7 . .
-------+-------+-------
 9 . . | . . 6 | . 1 .
 . . 5 | . 8 . | 2 . .
 . . . | 9 . 3 | . . .       ED=10.0/10.0/2.6


JPF
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Postby gsf » Thu Aug 06, 2009 7:33 am

Code: Select all
. . . 7 . 8 . . .
. . 9 . 5 . 8 . .
. 4 . 2 . . . . 3
. . 1 . . . . 6 8
. . . . 2 . . . .
5 3 . . . . 4 . .
1 . . . . 6 . 7 .
. . 4 . 1 . 9 . .
. . . 3 . 2 . . .  ED=9.4/9.4/9.0
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status-report includes (large) bonus for last-entry

Postby Pat » Thu Aug 06, 2009 1:20 pm

    the score shown in the status-report
    now includes the (large) bonus for last-entry --
    can this be shown separately?
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Re: status-report includes (large) bonus for last-entry

Postby gsf » Thu Aug 06, 2009 2:53 pm

::: comment :::
Pat wrote:
    the score shown in the status-report
    now includes the (large) bonus for last-entry --
    can this be shown separately?

that is a good idea -- we don't want to require an integer program to figure out the scoring
I'll collect suggestions like this for another game or so
because changing the referee may not be trivial

however, suggestions on the bonus percentages can be done fairly quickly because that logic is already in place
I just changed the last-entry bonus from 50% to 25%

and the QUORUM=4 change will need tweaking because it could result in a game never ending
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Postby 999_Springs » Thu Aug 06, 2009 2:58 pm

There hasn't been a status update in a while...

... any reason?
Once upon a time I was a teenager who was active on here 2007-2011
ocean and eleven should have paired up to make a sudoku-solving duo called Ocean's Eleven
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Postby g.r.emlin » Thu Aug 06, 2009 3:12 pm

::: game 0087 status 2009-08-06+15:12:31-0000 :::
Code: Select all
game 0087 2009-08-02+05:56:00-0000 duration 4d01h dealer gsf pages 274-276 (open) 2 players
________________________________________________________________________________________________________

    1.2/1.2/1.2 gsf            3.6/3.6/3.6 gsf            9.0/9.0/9.0 gsf          10.2/10.2/2.6 JPF
    1.5/1.5/1.5 gsf            6.6/6.6/6.6 gsf            9.2/9.2/2.6 JPF          10.3/10.3/2.6 JPF
    2.0/2.0/2.0 JPF            7.1/7.1/7.1 gsf            9.4/9.4/9.0 gsf          10.4/10.4/2.6 JPF
    2.3/2.3/2.3 gsf            7.2/7.2/7.2 gsf            9.5/9.5/2.6 JPF          10.5/10.5/2.6 JPF
    2.5/2.5/2.5 JPF            7.3/7.3/7.3 gsf            9.6/9.6/9.6 JPF          10.6/10.6/2.6 JPF
    2.6/2.6/2.6 gsf            8.3/8.3/8.3 gsf          10.0/10.0/2.6 JPF          10.8/1.2/1.2 JPF
    3.4/3.4/3.4 gsf            8.8/8.8/8.8 gsf          10.1/10.1/2.6 JPF
________________________________________________________________________________________________________

    rare ratings : 10.8

    open ratings : 1.7 2.8 3.0 3.2 3.8 4.0 4.2 4.4-4.8 5.0-5.2 5.4 5.6-6.2 6.5 6.7-7.0 7.4-8.2 8.4-8.7 8.9 9.1 9.3 9.7-9.9 10.7

       submitter  entries  score  response  notes
       ---------  -------  -----  --------  -----
             JPF       13   1345     5h44m  rare-rating,diamond*2,pearl*9,highest-rating=453
             gsf       14   1374     1h46m  diamond*10,pearl,last-entry=453,dealer
       ---------  -------  -----            -----
               2       27   2719            rare-rating,diamond*12,pearl*10
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Postby gsf » Thu Aug 06, 2009 3:15 pm

::: comment :::
999_Springs wrote:There hasn't been a status update in a while...

... any reason?

yes, bad quorum logic in the referee
that has been fixed
also, the idle time is now increased to 5 days (from 22 hours) when there is no quorum
finally, adding the percentage bonus scores to the status output was easy
so that will be displayed in the next status
somebody make a move!
aha -- the referee beat me to it
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Postby JPF » Thu Aug 06, 2009 5:21 pm

Code: Select all
 . . . | 1 . 2 | . . .
 . . 3 | . 4 . | 5 . .
 . 2 . | 3 . . | . . 6
-------+-------+-------
 . . 7 | . . . | . 5 4
 . . . | . 7 . | . . .
 8 9 . | . . . | 7 . .
-------+-------+-------
 1 . . | . . 9 | . 6 .
 . . 9 | . 8 . | 4 . .
 . . . | 4 . 3 | . . .       ED=9.7/9.7/9.6


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