the nice thing about the Patterns Game is,
we get a wide range of difficulties -- something for everyone.
and surely the players are happy when they manage to get a large number of different ratings
-- e.g.
62 ratings found in game #45
- Code: Select all
. . X X . . . . .
. X . . . X X . .
X . . . . . . X .
X . . X . . . X .
. . . . . . . . .
. X . . . X . . X
. X . . . . . . X
. . X X . . . X .
. . . . . X X . .
yet the question is,
is it my job as
dealer to offer such an un-challenging clue-pattern?
or would i be a better dealer if i offer a
more challenging clue-pattern
-- e.g. only
45 ratings found in game #49
- Code: Select all
. . . . . . X X .
. . . X X . . . .
. . X . . . X X .
. X . . . . . . X
. X . . X . . . X
. . . . . X . . .
X . X . . . X . .
X . X . . . . . .
. . . X X . . . .
those 2 clue-patterns are, of course, very similar -- yet very opposite, the one being entirely diagonal (every 2 clues sharing a box never share a row or a column), the other being very low in diagonality---