ronk wrote:Do you still support a "multi_fish rank 0.txt" file that gave the type(s) of 0-rank patterns found? For example, from an older release ...
........9.....1.35..3.9..6...5.3...6.7...2...1..4.......9.8..5..2.7.....4.....8..;321;col;H12;1;1247; ; ;X; ;;
... indicates Row and Column rank-0 patterns do not exist, but that is incorrect.
Last updates have only the new puzzles and this should also be the case for the next one including recent findings from the pattern games and new puzzles I found in the 23_25 clues area (mainly 24_25)
I did not run the search for exotic patterns for a while, and I don't intend to restart it before all my code is collected in my new 64 bits infrastructure.
regarding all "exotic files" they are produced to help players looking for specific properties. They are representing what my code can identify.
More specifically for the rank_0 logic, my code is limited, and does not use for example boxes sets in general.
A wrong positive would be a bug, a missing Rank-0 will generally be a weakness of my code, but can also be a bug.
next year, if all is going well, I should explore seriously the 26 clues area. I'll start the task when the seeds base for 25 clues will be big enough