denis_berthier wrote:Having only 1 guardian is NOT the most favourable case, as it allows one placement and the pattern becomes as inexistent. Tridagons with more guardians are often much more useful to reduce the puzzle complexity, because they allow the use of chain rules based on them.
The context is "a manual solver having heard of the TH pattern can solve it easily". Having a single guardian is certainly no guarantee that the puzzle will be "easy" afterward, but it does guarantee that someone knowing about the pattern is going to be able to trivially place that digit. (All such placements currently known do immediately reduce the T&E depth, of course.)
That said, I'd be interested if you have stats on guardian count vs. your rating.
denis_berthier wrote:mith wrote:Likewise, the T&E depth itself just tells us that these puzzles resist a T&E process.
I have a strong objection to this.
The T&E-depth can't be compared with SER, the value of which is the result of obscure computations that have never been described in plain English.
On the contrary, being strictly in T&E(BRT, n) means the puzzle needs to use contradictions arising from n candidates when only Singles are used to get such contradictions. This is clear structural information about the puzzle.
My point is only that "hard" always requires a set of rules to measure against (in the context of "the highest SE rating... for a puzzle that is in 4-template"). I'm not equating the "worth" of T&E depth vs. SER. (And I agree it would be valuable to have a clearer explanation of how SE works.)
As it currently stands, knowing a puzzle has depth 3 implies a lot more about the puzzle (since all known examples have the trivalue oddagon pattern); but we don't know that will always be the case. I'm not sure knowing a puzzle is depth 2, say, tells us much more with respect to another rating system or human solvability than that it is depth 2 for the chosen set of resolution rules. (Depth 0 is of course different; pretty much any reasonable rating system is going to rate a singles-only puzzle as easy.)