Checking rates, I came across this one
98.76.5..7.5..9....64.58...8.....4.....9...........32.6.8..5..4.7.64.....498.7..5 ED=11.9/1.2/1.2
I believe it was from Hendrik and it seems to be a new 11.9. Correct me if I'm wrong.
mith wrote:That seems pretty reasonable; my CPU can go up to 32 threads but it probably averages around 1200-1500% CPU (peaking around 2600%) running the multithreaded version for the high SER puzzles. If the single-threaded runtime for Golden Nugget were exactly 30 minutes and your CPU's speed is comparable, it averaged 1268% here; not a perfect comparison obviously but it should give an idea how much the multithreading matters.
I'd guess it taken about two-three months of my PC's time to rate all of the 11.6+ expanded forms in the depth 3 database (232529). Hard to say how making the contradiction search exhaustive would affect that. Regardless, it's would be a couple orders of magnitude more effort to re-rate all of them now compared to when I started the depth search.
Paquita wrote:Checking rates, I came across this one
98.76.5..7.5..9....64.58...8.....4.....9...........32.6.8..5..4.7.64.....498.7..5 ED=11.9/1.2/1.2
I believe it was from Hendrik and it seems to be a new 11.9. Correct me if I'm wrong.
........1..2..3.4..5..6.7.......1.3....4....85...7.2....5.2.9...9.....8.76.9.....;11.80;1.20;1.20;DOB;13_01;768268;22;*
........1..2..3.4..5..6.7.......1.3....4....85...7.2....5.2.9...9.....8.76.9..... 11.7 1.2 1.2
time 518.438244342804
champagne wrote:Some members of the forum having a good practice of JAVA fixed some bugs in serate, but nobody, AFAIK, tried to reach a rating morph neutral although this oddity has been source of trouble in many case in the game.
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=9.9/9.9/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=9.9/9.9/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=10.0/10.0/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=10.0/10.0/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=10.0/10.0/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=10.0/10.0/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=10.0/10.0/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=10.0/10.0/9.4
Paquita wrote:I believe there are more expanded versions than minimals, every single that is added makes for a new expanded puzzle.
Paquita wrote:98.76.5..7.4.5..6..........6.794....5...87.....86.5.....9.....8....9432......64..
1to9only wrote:PGXplainer (from here) output:
- Code: Select all
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=10.0/10.0/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=10.0/10.0/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=10.0/10.0/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=10.0/10.0/9.4
Edit: PGXplainer is PGE (for the Patterns Game) with my fix to lksudoku's fix to Chaining!
java.exe -jar PGXplainer.jar --input=puzzles.txt --output=output.txt
or
java.exe -cp PGXplainer.jar sudoku.serate --input=puzzles.txt --output=output.txt
P.O. wrote:98.76.5..7.5..9....64.58...8.....4.....9...........32.6.8..5..4.7.64.....498.7..5 ED=11.9/1.2/1.2
SE is not reliable to hierarchize puzzles that are not in te1, 11.9 the highest SE rating involving nested chains of 300, 400 nodes for a puzzle that is in 4-template and solves with this one combination (1 2 3 4) doesn't seem reasonable.
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1to9only wrote:1to9only wrote:PGXplainer (from here) output:
- Code: Select all
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=10.0/10.0/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=10.0/10.0/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=10.0/10.0/9.4
1.85......32.6..5.65...2...8.......9.2.....3...9...1.......7.13.6..3.47....4..9.5 PG#0435 ED=10.0/10.0/9.4 ED=10.0/10.0/9.4
Edit: PGXplainer is PGE (for the Patterns Game) with my fix to lksudoku's fix to Chaining!
I've updated my previous post to mention that there is a version of PGE that has my fix to lksudoku's fix!! Download PGXplainer.jar from here.
Usage:
- Code: Select all
java.exe -jar PGXplainer.jar --input=puzzles.txt --output=output.txt
or
java.exe -cp PGXplainer.jar sudoku.serate --input=puzzles.txt --output=output.txt
java -Xrs -Xmx500m -cp PGXplainer.jar sudoku.serate --input=test-in
........1.....2.34.35.......62......7.3.25..885...67...7853....32..68...5.62.7.8. ED=11.9/11.9/3.4
........1.....2.......3..45.16.23...27.81.6..3.87.61...32.67..81.7.8....68....... ED=11.9/11.9/3.4
........1.....2.......3..45.16.23...27.8.61..3.871.6...32.68..718..7....6.7...... ED=11.8/11.8/3.4
mith wrote:Likewise, the T&E depth itself just tells us that these puzzles resist a T&E process.
mith wrote:Likewise, the T&E depth itself just tells us that these puzzles resist a T&E process.