Revision of SE ratings and resolution rules

Programs which generate, solve, and analyze Sudoku puzzles

Revision of SE ratings and resolution rules

Postby tarek » Fri Aug 23, 2019 8:30 pm

I know this may open a can of worms but I thought that with the work on the Sukaku explainer (which doubles up as sudoku explainer as well), there could be a scope for SE ratings / Resolution rule order / Resolution rule addition/deletion.

The current rules & ratings (which occasionally) overlap are:
Code: Select all
1.0: Last value in block, row or column
1.2: Hidden Single in block
1.5: Hidden Single in row or column
1.7: Direct Pointing
1.9: Direct Claiming
2.0: Direct Hidden Pair
2.3: Naked Single
2.5: Direct Hidden Triplet
2.6: Pointing
2.8: Claiming
3.0, 3.2, 3.4: Naked Pair, X-Wing, Hidden Pair
3.6, 3.8, 4.0: Naked Triplet, Swordfish, Hidden Triplet
4.2, 4.4: XY-Wing, XYZ-Wing
4.5 - 5.0: Unique rectangles and loops
5.0, 5.2, 5.4: Naked Quad, Jellyfish, Hidden Quad
5.6 - 6.0: Bivalue Universal Graves
6.2: Aligned Pair Exclusion
6.5 - 7.5: Bidirectioal X-Cycles and Y-Cycles
6.6 - 7.6: Forcing X-Chains
7.0 - 8.0: Forcing Chains, Bidirectional Cycles
7.5 - 8.5: Nishio
8.0 - 9.0: Cell/Region Forcing Chains
8.5 - 9.5: Dynamic Forcing Chains
9.0 - 10.0: Dynamic Forcing Chains (+)
> 9.5: Nested Forcing Chains


I'll start by 1st suggesting a change towards the lower end of the ratings as follows:
Code: Select all
1.2: Hidden single (1.5 if not in block)
1.6: Naked single//2.3 ---> 1.6
1.7: Direct Pointing
1.9: Direct Claiming
2.0: Direct Hidden Pair
2.6: Pointing
2.8: Claiming
2.9: Hidden pair//3.4 ---> 2.9
3.0: Direct Hidden Triplet//2.5 ---> 3.0
3.1, 3.2: Naked pair, X-Wing//3.0 ---> 3.1
3.6, 3.8, 4.0: Naked triplet, Hidden triplet, Swordfish//3.8 ---> 4.0 4.0 ---> 3.8
4.2, 4.4: XY-Wing, XYZ-Wing
4.5 - 5.0: Unique Rectangles and Loops
5.0, 5.2, 5.4: Naked quad, Hidden quad, Jellyfish//5.2 ---> 5.4 5.4 ---> 5.2
5.6 - 6.0: Bivalue Universal Graves
6.2: Aligned Pair Exclusion
6.5 - 7.5: X-Cycles, Y-Cycles
6.6 - 7.6: Forcing X-Chains
7.0 - 8.0: Forcing Chains, XY-Cycles
7.5: Aligned Triplet Exclusion
7.5 - 8.5: Nishio
8.0 - 9.0: Multiple chains
8.5 - 9.5: Dynamic chains
9.0 - 10.0: Dynamic chains (+)
>9.5: Nested Forcing Chains


One thing I was considering is increasing the space between the current ratings through multiplying all the current ratings by 10 … But then: should we allow overlapping as it is happening now or not? The increase in space can allow adding more techniques in the future if needed …

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Re: Revision of SE ratings and resolution rules

Postby 1to9only » Fri Aug 23, 2019 8:54 pm

Is the world ready for another rating system?
Take this last puzzle posted in the Patterns Game, it's SE (SudokuExplainer) rated ED=5.8/3.6/3.6
Code: Select all
97.1.85..5.......1....6..7.4.....7....5..4.2.7...5...66..9..3....9.2.....3...1..4 ED=5.8/3.6/3.6

Now take the puzzle's pencilmarks
Code: Select all
........9......7...234.6...1..........34............8.....5......34.6....23..........5.....2.4.6.8..234.6.8..234..7....34..7.9.23...7.9.2.4.6.89..34.6.891........123....8.12.4...8.1234...8..2345.........6....23.5...9.2.4...89......7...23....89...4.....12...6.89123..6.8..23..6.8.1.3....89.23..6..9......7..1.3.5..89..3.5..891.3....8.1....6.89....5......3..678.1.3...789...4.....1......89.2.........3....89......7..12.....89123....8..23....8.....5.....23.....91..4...891.34...89.....6........6...12.45..8.12.4..78.........9...4..78.....5.7....3......1...5..8..2..5.78.1......8.1..45..8.........9..345678..2.........3.567..1....6.8.1...56.8.....5.78..2.....8...3.......2....78.....5678.......78.1.........2...6.89....56.89...4..... ED=5.8/3.6/3.6

Will SukakuExplainer rate it the same ED=5.8/3.6/3.6? Or something else? Will you submit a SukakuExplainer rated puzzle to the Patterns Game?
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Re: Revision of SE ratings and resolution rules

Postby tarek » Fri Aug 23, 2019 9:17 pm

1to9only wrote:Is the world ready for another rating system?
No, I'm trying to bring it to a more natural solving pathway
1to9only wrote:Will SukakuExplainer rate it the same ED=5.8/3.6/3.6? Or something else? Will you submit a SukakuExplainer rated puzzle to the Patterns Game?
I should still use Sukaku explainer to rate 81-character-input vanilla sudoku pretty much similar to what players are currently doing in the patterns game. Both puzzle versions above should rate the same under the same resolution rule system. On this occasion the rating will not change even under my rule/rating proposed changes
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Re: Revision of SE ratings and resolution rules

Postby coloin » Sat Aug 24, 2019 7:39 pm

Sounds like it is more logical

so will "we" regig the windows version of SE and the serate program ?

The overlaps from 6.5-9.5 dont make much sense .. so im sure they could well be rationalized too, i just assume that anything over 7.0 is too hard to even bother solving ....

and of course the 12.0 and above needs careful but arbitrary defining ....
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Re: Revision of SE ratings and resolution rules

Postby tarek » Sat Aug 24, 2019 8:19 pm

coloin wrote:Sounds like it is more logical

so will "we" regig the windows version of SE and the serate program ?
The current release and the one planned in the next 24h should be backwards compatible with serate. All my experimental changes therefore will be backwards compatible but I will not be part of the next release. They will be downloadable to compile from the repository seperately(I'll post the link when it is ready)

Iksudoku's fixes to Uniqueness loops is next on the horizon after I tested my modifications above.

Multiplying the ratings by ten is probably next

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Postby Pat » Sun Aug 25, 2019 11:22 am

tarek wrote:
The current rules & ratings (which occasionally overlap): Show
    1.0: Last value in block, row or column
    1.2: Hidden Single in block
    1.5: Hidden Single in row or column
    1.7: Direct Pointing
    1.9: Direct Claiming
    2.0: Direct Hidden Pair
    2.3: Naked Single
    2.5: Direct Hidden Triplet
    2.6: Pointing
    2.8: Claiming
    3.0, 3.2, 3.4: Naked Pair, X-Wing, Hidden Pair
    3.6, 3.8, 4.0: Naked Triplet, Swordfish, Hidden Triplet
    4.2, 4.4: XY-Wing, XYZ-Wing
    4.5 - 5.0: Unique rectangles and loops
    5.0, 5.2, 5.4: Naked Quad, Jellyfish, Hidden Quad
    5.6 - 6.0: Bivalue Universal Graves
    6.2: Aligned Pair Exclusion
    6.5 - 7.5: Bidirectioal X-Cycles and Y-Cycles
    6.6 - 7.6: Forcing X-Chains
    7.0 - 8.0: Forcing Chains, Bidirectional Cycles
    7.5 - 8.5: Nishio
    8.0 - 9.0: Cell/Region Forcing Chains
    8.5 - 9.5: Dynamic Forcing Chains
    9.0 - 10.0: Dynamic Forcing Chains (+)
    > 9.5: Nested Forcing Chains

just a minor comment (on the current rating) --
    beyond 5.0 add 5.1-5.3
    beyond 6.0 add 6.1
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Re:

Postby tarek » Sun Aug 25, 2019 10:40 pm

Pat wrote:just a minor comment (on the current rating) --
    beyond 5.0 add 5.1-5.3
    beyond 6.0 add 6.1

Thanks …
Has anyone posted an ER=5.2 puzzle which was due a Unique loop (as opposed to jellyfish)?

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Re: Re:

Postby tarek » Mon Aug 26, 2019 6:53 am

tarek wrote:
Pat wrote:just a minor comment (on the current rating) --
    beyond 5.0 add 5.1-5.3
    beyond 6.0 add 6.1

Thanks …
Has anyone posted an ER=5.2 puzzle which was due a Unique loop (as opposed to jellyfish)?

I found the 6.1 and 5.3 rated puzzles. I probably would need a puzzle example of each technique per rating to see what happens when we work on spreading the ranges. For instance the 5.0 rating which currently could be a naked quad or a unique loop

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Re: Re:

Postby m_b_metcalf » Mon Aug 26, 2019 8:06 am

tarek wrote:Has anyone posted an ER=5.2 puzzle which was due a Unique loop (as opposed to jellyfish)?


I'm away from home at the moment, but you'll find lots of examples of various ratings in this old file, kindly hosted by champagne. I can provide a newer version if required, when I'm back. Maybe what you're looking for can be found there.

Regards,

Mike
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Re: Revision of SE ratings and resolution rules

Postby 1to9only » Mon Aug 26, 2019 9:00 am

ALL 579 5.2 rated puzzles posted (games 1-358) are jellyfishes.
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Re: Revision of SE ratings and resolution rules

Postby tarek » Mon Aug 26, 2019 10:06 am

Thanks both. At least we’ve got the one at the top of the range (5.3). I’m guessing that these 5.0-5.3 unique loop will be rare!

I have the experimental Sukaku explainer in the repository branching from the Master branch. It can be compiled under JDK8 or later successfully. It has now the modified ratings as outlined above. It remains without support for the time being

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Postby Pat » Tue Aug 27, 2019 8:27 am


    5.2 non-Jellyfish
    would be even rarer than 5.1

    we may need help from 999_Springs
    to construct one
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Re: Re:

Postby champagne » Tue Aug 27, 2019 9:18 am

m_b_metcalf wrote:
tarek wrote:Has anyone posted an ER=5.2 puzzle which was due a Unique loop (as opposed to jellyfish)?


I'm away from home at the moment, but you'll find lots of examples of various ratings in this old file, kindly hosted by champagne. I can provide a newer version if required, when I'm back. Maybe what you're looking for can be found there.

Regards,

Mike


The best chance to catch a given missing example for a rating is to print it during a game with a special check. Not too hard to built.
As I am not playing currently (all available cores working in the 17 clues scan) I'll do this only if other potential contributors fail.
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Re: Revision of SE ratings and resolution rules

Postby m_b_metcalf » Tue Aug 27, 2019 9:50 am

1to9only wrote:ALL 579 5.2 rated puzzles posted (games 1-358) are jellyfishes.

Does this include ratings of the form x/5.2/y or x/y/5.2?

Regards,

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Re: Revision of SE ratings and resolution rules

Postby 1to9only » Tue Aug 27, 2019 12:54 pm

The 579 5.2 puzzles were all 5.2/xx/xx. The xx/5.2/xx and xx/xx/5.2 puzzles are also jellies.
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