- Code: Select all
. 1 . . . . . 2 .
. 3 . 4 . 5 . 1 .
4 . 6 . . . 5 . 7
. . . 5 . 3 . . .
. . 8 . . . 1 . .
. . . 1 . 8 . . .
2 . 9 . . . 8 . 3
. 8 . 3 . 4 . 7 .
. 6 . . . . . 5 . ED=3.0/3.0/2.8
Regards,
Mike Metcalf
. 1 . . . . . 2 .
. 3 . 4 . 5 . 1 .
4 . 6 . . . 5 . 7
. . . 5 . 3 . . .
. . 8 . . . 1 . .
. . . 1 . 8 . . .
2 . 9 . . . 8 . 3
. 8 . 3 . 4 . 7 .
. 6 . . . . . 5 . ED=3.0/3.0/2.8
. 6 . . . . . 3 .
. 4 . 5 . 7 . 8 .
7 . 8 . . . 2 . 6
. . . 4 . 5 . . .
. . 9 . . . 4 . .
. . . 2 . 8 . . .
1 . 6 . . . 3 . 8
. 2 . 1 . 4 . 9 .
. 3 . . . . . 2 . ED=4.7/1.2/1.2
. 1 . | . . . | . 2 .
. 3 . | 4 . 5 | . 1 .
4 . 5 | . . . | 3 . 6
-------+-------+-------
. . . | 7 . 6 | . . .
. . 8 | . . . | 2 . .
. . . | 8 . 3 | . . .
-------+-------+-------
1 . 2 | . . . | 7 . 5
. 6 . | 5 . 8 | . 4 .
. 8 . | . . . | . 6 . ED= 5.2/1.2/1.2
. 6 . . . . . 4 .
. 4 . 5 . 7 . 8 .
3 . 5 . . . 7 . 2
. . . 7 . 8 . . .
. . 2 . . . 4 . .
. . . 9 . 3 . . .
1 . 3 . . . 5 . 9
. 7 . 1 . 9 . 3 .
. 2 . . . . . 1 . ED=4.8/1.2/1.2
. 1 . | . . . | . 2 .
. 3 . | 4 . 5 | . 6 .
7 . 6 | . . . | 4 . 8
-------+-------+-------
. . . | 6 . 1 | . . .
. . 9 | . . . | 2 . .
. . . | 8 . 3 | . . .
-------+-------+-------
5 . 1 | . . . | 6 . 3
. 4 . | 3 . 9 | . 5 .
. 7 . | . . . | . 1 . ED=6.0/1.2/1.2
. 2 . . . . . 6 .
. 6 . 9 . 5 . 3 .
7 . 8 . . . 9 . 1
. . . 8 . 2 . . .
. . 9 . . . 4 . .
. . . 7 . 3 . . .
2 . 6 . . . 8 . 5
. 1 . 2 . 8 . 7 .
. 9 . . . . . 1 . ED=5.9/1.2/1.2
game 0090 2009-09-16+23:00:00-0000 LIGHTNING duration 4d18h dealer g.r.emlin pages 297-304 (open) 3 players
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1.2/1.2/1.2 gsf 4.2/4.2/2.8 gsf 6.2/2.3/2.3 gsf 7.8/7.2/2.6 m_b_metcalf
1.5/1.5/1.5 gsf 4.4/4.4/2.8 JPF 6.5/2.0/2.0 gsf 7.9/7.2/2.6 gsf
1.7/1.5/1.5 JPF 4.5/4.5/2.6 gsf 6.6/6.6/3.0 m_b_metcalf 8.0/2.6/2.6 m_b_metcalf
2.0/2.0/2.0 JPF 4.6/3.2/2.6 gsf 6.7/6.7/2.6 gsf 8.2/8.2/2.6 gsf
2.3/2.3/2.3 gsf 4.7/1.2/1.2 gsf 6.8/6.8/2.6 m_b_metcalf 8.3/8.3/3.0 m_b_metcalf
2.5/2.5/2.5 gsf 4.8/1.2/1.2 gsf 6.9/6.9/2.6 JPF 8.4/8.4/3.4 m_b_metcalf
2.6/2.6/2.6 m_b_metcalf 5.0/5.0/3.0 gsf 7.0/7.0/2.6 gsf 8.5/8.5/2.6 gsf
2.8/2.8/2.8 gsf 5.2/1.2/1.2 JPF 7.1/7.1/7.1 m_b_metcalf 8.6/8.6/2.6 m_b_metcalf
3.0/3.0/2.8 m_b_metcalf 5.4/5.4/2.6 gsf 7.2/7.2/3.4 gsf 8.7/8.7/2.6 m_b_metcalf
3.2/3.2/3.2 gsf 5.6/4.4/2.6 m_b_metcalf 7.3/7.3/3.0 m_b_metcalf 8.8/8.8/2.6 gsf
3.4/3.4/2.8 gsf 5.7/4.4/2.6 gsf 7.4/7.4/2.6 gsf 8.9/8.9/2.6 m_b_metcalf
3.6/3.2/2.6 gsf 5.8/1.5/1.5 gsf 7.5/7.5/2.6 gsf 9.0/9.0/2.6 m_b_metcalf
3.8/2.3/2.3 gsf 5.9/1.2/1.2 gsf 7.6/7.6/2.6 gsf 9.1/9.1/2.6 gsf
4.0/4.0/2.6 m_b_metcalf 6.0/1.2/1.2 JPF 7.7/7.7/2.6 gsf 9.2/9.2/2.6 gsf
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open ratings : 4.9 5.1 6.1 8.1 9.3-11.4
submitter entries score response notes
----------- ------- ----- -------- -----
JPF 6 866 4h20m rare-1,pearl
m_b_metcalf 16 4575 1h10m rare-0*2,rare-1*2,rare-2*2,diamond*2,pearl*7
gsf 34 5793 48m40s rare-0*3,rare-1*2,rare-2,diamond*3,pearl*15,highest-rating=269,last-entry=522
----------- ------- ----- -----
3 56 11234 rare-0*5,rare-1*5,rare-2*3,diamond*5,pearl*23
. 1 . . . . . 2 .
. 3 . 4 . 2 . 5 .
2 . 6 . . . 3 . 7
. . . 3 . 7 . . .
. . 5 . . . 8 . .
. . . 8 . 1 . . .
9 . 7 . . . 4 . 3
. 8 . 9 . 4 . 1 .
. 6 . . . . . 8 . ED=4.7/2.3/2.3
. 9 . . . . . 5 .
. 4 . 5 . 7 . 8 .
7 . 5 . . . 6 . 9
. . . 7 . 6 . . .
. . 1 . . . 3 . .
. . . 3 . 4 . . .
4 . 9 . . . 5 . 7
. 8 . 4 . 5 . 3 .
. 3 . . . . . 6 . ED=8.1/1.2/1.2
Yes.JPF wrote:It's probably the right timing to revisit these tricky bonus values.
Some preliminary thoughts:
The bonuses for rare ratings like x/y/z are too complex and would need to know the list of all the rare ratings.
Not quite: the first has been played fives times, the second 48!The real rare ratings are: 4.9; 8.1 and 10.7 +
Keep the rules as simple as possible.
Reduce the learning cost for a newcomer.
More time between two games: no need to rush, a bit of time to discuss what happened.
m_b_metcalf wrote:Yes.JPF wrote:It's probably the right timing to revisit these tricky bonus values.Some preliminary thoughts:
The bonuses for rare ratings like x/y/z are too complex and would need to know the list of all the rare ratings.
Yes, but I've written a little utility that tells me how often any given rating has been played. That made it easier to play ratings that were completely new, but with the passage of time there will be ever fewer. I think a brand new rating should get some bonus, less if it's trumped.Not quite: the first has been played fives times, the second 48!The real rare ratings are: 4.9; 8.1 and 10.7 +Keep the rules as simple as possible.
Reduce the learning cost for a newcomer.
Absolutely. There's too steep a curve to climb now.More time between two games: no need to rush, a bit of time to discuss what happened.
Quite.
Regards,
Mike Metcalf
integer RARE_ED=2 # rare ER/EP/ED count (of all previous games)
integer SCORE_HIGHEST=0 # highest ER/EP/ED rating adjustment
integer SCORE_HIGHEST_PERCENT=10 # % of total at submission time for highest ER/EP/ED rating
integer SCORE_LAST=0 # last entry adjustment
integer SCORE_LAST_PERCENT=5 # % of total at submission time for last entry
integer SCORE_RARE_ED=200 # rare ER/EP/ED rating bonus
integer SCORE_TRUMPED_RARE_ED=50 # trumped rare ER/EP/ED rating bonus
integer WAIT_START=16*hours # closed->start transition interval
JPF wrote:gsf wrote:WAIT_START could be increased by N*days: suggestions for N?
Let's use N=2 for the moment and WAIT_START=16 hours+2 days to reach an agreement.
WAIT_START=2*days+16*hours