Patterns Game

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Re: Patterns Game

Postby dobrichev » Sat Oct 10, 2015 8:51 am

Thank you.
champagne wrote:To get a more accurate figure, one should apply an enumeration process.

This is what I am playing with.
I ran a new (and unstable) enumerator for ~20 hours and it generated ~8 millions puzzles not taking into account the symmetry, i.e about 4 millions ED puzzles. That is 40 days for 200 millions puzzles, reducible by symmetry and parallelisation.
There are bugs which, when fixed, can change the performance in orders of magnitude.
The same code enumerates a 17-given pattern for 2 to 3 hours.
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Re: Patterns Game

Postby champagne » Sat Oct 10, 2015 9:06 am

dobrichev wrote:Thank you.
champagne wrote:To get a more accurate figure, one should apply an enumeration process.

This is what I am playing with.
I ran a new (and unstable) enumerator for ~20 hours and it generated ~8 millions puzzles not taking into account the symmetry, i.e about 4 millions ED puzzles. That is 40 days for 200 millions puzzles, reducible by symmetry and parallelisation.
There are bugs which, when fixed, can change the performance in orders of magnitude.
The same code enumerates a 17-given pattern for 2 to 3 hours.


Hi Mladen,

I was thinking of a statistical approach on a small sample.

If I got it, you are doing a full scan. This has always been on my side a very slow process compared to the vicinity search.

I generated the 100 millions puzzles in about 3 days using an i7.
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Re: Patterns Game

Postby dobrichev » Sat Oct 10, 2015 9:31 am

My focus is on exhaustive enumerator and obviously it wouldn't work for patterns game today. I want to estimate the time needed for enumeration of patterns of reasonable size.
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Re: Patterns Game

Postby coloin » Sun Oct 11, 2015 12:14 pm

champagne wrote:
dobrichev wrote:Any idea about the total number of ED puzzles in this pattern?

always difficult to answer to such a question out of realized figures, but I have 100 millions ED puzzles in my data base, so the minimum should be 200 millions.
I likely covered more than 80% of the high ratings, but the yield of my search is much lower in the low ratings.

To get a more accurate figure, one should apply an enumeration process.


Well here I estimated that there would be 18 billion ED puzzles per 25 clue pattern.
A symmetrical pattern could be reduced by a factor.
But as ever the permutations are large - and possibly an underestimate
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Re: Patterns Game

Postby champagne » Sun Oct 11, 2015 2:36 pm

Hi Coloin,

I have nothing to object to your 18 billions compared to my poor estimate of 200 millions. I believe that you have the best estimate. I would be interested in the estimate of the high ratings, but this seems very difficult to do, especially considering the huge differences from one pattern to another one.

In the pattern game, the bottleneck is definitely the rating; I can surely improve skfr using the last findings in the brute force, but not that much.

Anyway, over 200 millions puzzles, the chances to find a new submission are close to null, and I see no other incentive to explore deeply a specific pattern.

The search of potential hardest remains the main reason on my side to speed up the rating program.
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Postby g.r.emlin » Mon Oct 12, 2015 6:02 am

::: game 0260 start LIGHTNING at 2015-10-12+23:00:00-0000 :::
Code: Select all
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candidate patterns (via private message to g.r.emlin)

   4 m_b_metcalf      17 champagne        87 g.r.emlin

past patterns

   1 claudiarabia      1 ravel             9 gsf              30 Mauricio         58 tarek
   1 draco             1 wintder          19 TTHsieh          32 m_b_metcalf
   1 Eioru             3 g.r.emlin        21 coloin           33 JPF
   1 pseudocoup        6 ronk             26 champagne        47 Pat
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Postby g.r.emlin » Mon Oct 12, 2015 11:00 pm

::: game 0260 open LIGHTNING 2015-10-12+23:00:08-0000 dealer champagne 23 clues pi rotational (180 degrees) symmetry :::
Code: Select all
3 . . 2 . . 9 . .
. 8 . . 1 . . 4 .
. . 1 . . 6 . . .
4 . 5 . . . . 9 .
. . . . 7 . . . .
. 9 . . . . 3 . 5
. . . 8 . . 5 . .
. 2 . . 9 . . 6 .
. . 4 . . 3 . . 1  ED=1.7/1.2/1.2
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Re: Patterns Game

Postby CSC » Tue Oct 13, 2015 5:25 am

Code: Select all
1..2..3..
.2..4..5.
..6..7...
7.4....8.
....8....
.8....9.5
...4..1..
.7..9..2.
..3..2..6  ED=9.2/9.2/9.2
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Re: Patterns Game

Postby m_b_metcalf » Tue Oct 13, 2015 6:45 am

Code: Select all
 1 . . 2 . . 3 . .
 . 4 . . 5 . . 6 .
 . . 7 . . 8 . . .
 5 . 8 . . . . 7 .
 . . . . 4 . . . .
 . 3 . . . . 9 . 5
 . . . 3 . . 2 . .
 . 6 . . 1 . . 4 .
 . . 9 . . 7 . . 8   ED=9.1/9.1/9.1
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Re: Patterns Game

Postby CSC » Tue Oct 13, 2015 7:51 am

Code: Select all
1..2..3..
.4..5..2.
..6..7...
8.4....9.
....3....
.9....5.1
...1..2..
.8..4..5.
..3..6..7  ED=9.0/9.0/9.0
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Re: Patterns Game

Postby m_b_metcalf » Tue Oct 13, 2015 8:02 am

Code: Select all
 1 . . 2 . . 3 . .
 . 3 . . 1 . . 4 .
 . . 5 . . 6 . . .
 7 . 6 . . . . 8 .
 . . . . 2 . . . .
 . 9 . . . . 1 . 7
 . . . 1 . . 8 . .
 . 4 . . 9 . . 3 .
 . . 8 . . 5 . . 6   ED=9.3/9.3/9.3
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Re: Patterns Game

Postby champagne » Tue Oct 13, 2015 8:04 pm

Code: Select all
1..2..3..
.4..5..6.
..2..7...
2.4....8.
....8....
.8....5.6
...9..1..
.2..4..5.
..7..3..9 ED=10.4/10.4/10.4
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Re: Patterns Game

Postby m_b_metcalf » Tue Oct 13, 2015 9:52 pm

Code: Select all
 1 . . 2 . . 3 . .
 . 4 . . 5 . . 6 .
 . . 7 . . 8 . . .
 2 . 9 . . . . 5 .
 . . . . 3 . . . .
 . 8 . . . . 1 . 9
 . . . 5 . . 2 . .
 . 6 . . 8 . . 4 .
 . . 5 . . 7 . . 8   ED=9.4/9.4/9.4
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Re: Patterns Game

Postby CSC » Wed Oct 14, 2015 12:11 am

Code: Select all
1..2..3..
.4..5..6.
..7..8...
2.4....1.
....9....
.9....4.7
...3..2..
.5..6..4.
..8..7..1  ED=8.5/8.5/8.5
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Re: Patterns Game

Postby m_b_metcalf » Wed Oct 14, 2015 5:46 am

Code: Select all
 1 . . 2 . . 3 . .
 . 4 . . 5 . . 6 .
 . . 7 . . 8 . . .
 7 . 4 . . . . 9 .
 . . . . 9 . . . .
 . 9 . . . . 5 . 6
 . . . 3 . . 1 . .
 . 7 . . 4 . . 5 .
 . . 8 . . 5 . . 2   ED=9.8/9.8/9.8
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