In the patterns game - puzzles of a specific pattern are generated and rated. Generating as many puzzles seems to be the way to do it, using a vicinity search of the harder puzzles found... Most puzzles with more than 24 clues seem to have at least one mutable clue, usually more.
Taking the 25 clue level
Number of 25 clue ed minimal puzzles = number of ed grids x number of minimal puzzles per ed grid.
5.00E+09 x 6.35E+14 = 3.17495E+24
divide by the total number of ed patterns
1.72398E+14
= 1.8E+10
This may be an underestimate by ? 10% because some patterns cant have puzzles [ eg those with no clue in 2 rows in a band]
Maybe some one can confirm these rather large numbers !!!
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clues estimation of minimal puzzles per established pattern
16 0
17 ~1
18 ~50
19 ~5,000
20 ~100,000
21 1,589,108
22 68,369,243
23 1,108,338,021
24 6,953,894,398
25 18,416,429,124
26 20,532,959,229
27 9,930,303,323
28
29
.. decreasing
..
39 ~1
40 1
~ is my estimate
Edit
almost certainly some patterns will not have minimal puzzles...
updated estimate with different method [scanfor]
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23 clues ~ 10 billion puzzles per pattern
24 clues ~ 100 billion puzzles per pattern
25 clues ~ 117 billion puzzles per pattern
26 clues ~ 105 billion puzzles per pattern
27 clues ~ 40 billion puzzles per pattern
patterns with more than average diagonal clues have more puzzles too - on average a 27 clue pattern with all diagonal clues has 280 billion puzzles [some have more some less]
C

