Patterns Game

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Re: Patterns Game

Postby m_b_metcalf » Thu Mar 29, 2012 12:25 pm

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 . . 1 . . . 9 . .   ED=8.8/8.4/6.6

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Mike Metcalf
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Re: Patterns Game

Postby champagne » Thu Mar 29, 2012 12:27 pm

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2.......1
.45.3.62.
..12.37..
.2.7.5.4.
....8....
.6..7..8.
8..4.9..3
..4...9.. ED=7.3/7.3/7.3
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Postby g.r.emlin » Thu Mar 29, 2012 12:36 pm

::: rarity :::
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2012-03-29+12:25:00-0000 8.8/8.4/6.6 m_b_metcalf rare ED not seen before
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Re: Patterns Game

Postby m_b_metcalf » Thu Mar 29, 2012 1:02 pm

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 . . 9 . . . 6 . .   ED=8.5/8.5/7.9

Regards,

Mike Metcalf
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Postby g.r.emlin » Thu Mar 29, 2012 1:12 pm

::: rarity :::
Code: Select all
2012-03-29+13:02:00-0000 8.5/8.5/7.9 m_b_metcalf rare ED not seen before
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Postby gsf » Thu Mar 29, 2012 1:27 pm

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Re: Patterns Game

Postby m_b_metcalf » Thu Mar 29, 2012 1:30 pm

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 . . 3 . . . 1 . .   ED=7.2/7.2/7.1

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Mike Metcalf
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Postby g.r.emlin » Thu Mar 29, 2012 1:32 pm

::: adjustment 2012-03-29+13:30:00-0000 m_b_metcalf bad-submission -50 :::
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Postby g.r.emlin » Thu Mar 29, 2012 1:37 pm

::: rarity :::
Code: Select all
2012-03-29+13:27:00-0000 7.2/6.6/2.6 gsf rare ED not seen before
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Re: Patterns Game

Postby gsf » Thu Mar 29, 2012 1:38 pm

::: comment :::
champagne wrote:
gsf wrote:I'm starting up the referee now ...


Apparently it has been a tough job.

Many thanks for the community.

BTW, did you change any rule??

its a different kind of programming
the key is to log every state change in persistent file so that the referee can die unexpectedly and restart cleanly
this has worked pretty good except for the cases where the referee goes haywire
recovering from that requires manual changes

with some changes to the messages in the referee log, where each entry is a text line with a timestamp,
it should be possible to restart the referee from any point in time
however, that may still require some manual post deletion on the forum

when I get time I'll document and post the referee scripts (all ksh93 running on linux)
the scripts themselves have self-documenting man pages
what's missing is an overall document that ties all of the scripts together
when I do I'll make sure they run on windows (via uwin) too

one of the big rules in hacking bugs is: limit changes to the bug at hand
in this circumstance we just want the good old referee back
once that's confirmed (for this game started manually and one more game started on its own)
we can tweak the rules
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Re: Patterns Game

Postby gsf » Thu Mar 29, 2012 1:40 pm

::: comment :::
champagne wrote:
gsf wrote:I'm starting up the referee now ...

Apparently it has been a tough job.

in this case the tough part was finding time
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Re: Patterns Game

Postby joel64 » Thu Mar 29, 2012 1:46 pm

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Postby gsf » Thu Mar 29, 2012 1:46 pm

Code: Select all
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. 7 . 2 . 4 . 8 .
. . . . 8 . . . .
. 9 . . 5 . . 7 .
7 . . 9 . 8 . . 3
. . 1 . . . 9 . .  ED=9.1/9.0/6.6
gsf
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Re: Patterns Game

Postby m_b_metcalf » Thu Mar 29, 2012 1:49 pm

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 . 1 . . 2 . . 3 .
 4 . . . . . . . 1
 . 5 2 . 4 . 6 7 .
 . . 4 8 . 5 9 . .
 . 9 . 2 . 4 . 5 .
 . . . . 6 . . . .
 . 7 . . 5 . . 8 .
 8 . . 7 . 3 . . 2
 . . 1 . . . 7 . .   ED=9.1/9.1/9.0

Regards,

Mike Metcalf
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Re: Patterns Game

Postby champagne » Thu Mar 29, 2012 1:51 pm

Code: Select all
.1..2..3.
3.......4
.24.3.56.
..71.34..
.3.2.7.8.
....5....
.4..7..1.
1..5.6..9
..6...8.. ED=9.0/9.0/9.0
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