Patterns Game 1.5

Interactive on-site game threads go here

Postby m_b_metcalf » Wed Dec 19, 2007 2:03 pm

TTHsieh wrote:Are the following 13 puzzles pearls
wrote: wrote:000012300000400000403005600307000080500090007010000506004300209000006000008240000 # 7.1
000012300000400000503006700304000080600050007010000609009300205000007000006240000 # 7.1
000012300000400000506007200301000040800090003090000602003600105000008000007150000 # 8.4



I think the three left in your quote are not Pearls.

Regards,

Mike Metcalf
User avatar
m_b_metcalf
2017 Supporter
 
Posts: 13585
Joined: 15 May 2006
Location: Berlin

Postby gsf » Wed Dec 19, 2007 3:10 pm

tarek wrote:
gsf wrote:
gsf wrote:
Code: Select all
ER=4.69

I've never seen a 4.699999999999999
can someone corroborate with their copy of SE

I just checked....
The cmd batch solver reports 4.699999999999999(Unique Loop type 3), the GUI reports 4.7 (Unique Loop type 3)

The GUI also reports a 6.7 for the 6.699999999999999

aha
so the .699999999999999s seem to be an artifact of the implementation
should we then always do the roundup to the next tenth?
gsf
2014 Supporter
 
Posts: 7306
Joined: 21 September 2005
Location: NJ USA

Postby JPF » Wed Dec 19, 2007 3:14 pm

m_b_metcalf wrote:I think the three left in your quote are not Pearls.
IMO, there are weak pearls.

gsf,
Could you give the command lines of your solver to filter weak and strong pearls ?

btw, I personnaly think that SCORE_PEARL_STRONG=100 is too high.

JPF
JPF
2017 Supporter
 
Posts: 6131
Joined: 06 December 2005
Location: Paris, France

Postby gsf » Wed Dec 19, 2007 3:22 pm

JPF wrote:
m_b_metcalf wrote:I think the three left in your quote are not Pearls.
IMO, there are weak pearls.

right, they require naked tuples in ss constraint order
gsf,
Could you give the command lines of your solver to filter weak and strong pearls ?

solver version 2007-12-18
Code: Select all
sudoku -S -qss+G -e '(%#Pq)>2' -f'%#0v # %-2#pq %2#Pq'

-S for stepwise constraint application
-qss+G is SS (simple sudoku) constraint order (or close to it) plus guessing
%#Pq is the pearl ordinal -- the highest SS constraint ordinal up to the first placement
%#pq is the shorthand name of the highest SS constraint applied up to the first placement
the -e (%...) allows any -f format numeric quantity to be a filter expression operand
btw, I personnaly think that SCORE_PEARL_STRONG=100 is too high.

ok, but I need a suggested value ...
gsf
2014 Supporter
 
Posts: 7306
Joined: 21 September 2005
Location: NJ USA

Postby TTHsieh » Wed Dec 19, 2007 3:56 pm

gsf wrote:... I need a suggested value ...
IMO,
SCORE_PEARL_WEAK = 25
SCORE_PEARL_STRONG = 50

TTHsieh
TTHsieh
 
Posts: 1390
Joined: 13 July 2007

Postby m_b_metcalf » Wed Dec 19, 2007 4:04 pm

gsf wrote:
JPF wrote:
m_b_metcalf wrote:I think the three left in your quote are not Pearls.
IMO, there are weak pearls.

right, they require naked tuples in ss constraint order

The first two require a naked triple (3.6) to solve the first cell with SE, the third a hidden pair (3.4).
btw, I personnaly think that SCORE_PEARL_STRONG=100 is too high.

ok, but I need a suggested value ...

I think that, until we can agree on a methodology, it should be a token value, like 10.

As far as I understand gemstones, they are classified and valued using a number of criteria, not only weight. In an ideal world we could classify our pearls by the SE ratings for first step/first cell/whole puzzle but, since only the last of these three values can be obtained in batch mode (AFAIK), I admit that this isn't a very practical suggestion.

[Edit: I do think we should bear in mind that, the more the rules become involved and even esoteric, the higher the barrier to new players rises.]

Regards,

Mike Metcalf
Last edited by m_b_metcalf on Wed Dec 19, 2007 4:13 pm, edited 1 time in total.
User avatar
m_b_metcalf
2017 Supporter
 
Posts: 13585
Joined: 15 May 2006
Location: Berlin

Postby TTHsieh » Wed Dec 19, 2007 5:11 pm

m_b_metcalf wrote:... the more the rules become involved and even esoteric, the higher the barrier rises to new players.

Right !

But, if these pearl's rules only are bonus rules, then it does not constitute any barrier.

TTHsieh
TTHsieh
 
Posts: 1390
Joined: 13 July 2007

Postby wintder » Wed Dec 19, 2007 11:35 pm

gsf wrote:
tarek wrote:
gsf wrote:
gsf wrote:
Code: Select all
ER=4.69

I've never seen a 4.699999999999999
can someone corroborate with their copy of SE

I just checked....
The cmd batch solver reports 4.699999999999999(Unique Loop type 3), the GUI reports 4.7 (Unique Loop type 3)

The GUI also reports a 6.7 for the 6.699999999999999

aha
so the .699999999999999s seem to be an artifact of the implementation
should we then always do the roundup to the next tenth?


The 6.6999... lists a different hardest step than the 6.7 does.
It should not be rounded up.

The 4.6999.. indicates the identical hardest step to the 4.7, it should not be considered distinct, IMHO.
wintder
 
Posts: 297
Joined: 24 April 2007

Postby gsf » Thu Dec 20, 2007 3:43 am

::: pearl :::
Code: Select all
000028500000100000908005700403000070700090008010000603006200904000006000004830000 4.4 T2/3
000017500000600000902004600507000020300090005020000803005800907000001000008430000 8.3 Y/11
000012500000400000103008700806000040200070009030000105001500408000001000008390000 8.9 G/99
000028500000700000902005100403000070200010008060000405006200304000006000008390000 8.5 T4/6
000028500000700000902005700403000070200090008050000604006200803000006000004150000 7.3 Y/11
000085300000900000904006700807000010500030007040000205002700106000004000009160000 3.0 T2/3
000092300000400000406007100301000020800060007090000508008100706000008000004750000 2.0 T2/3
000012700000900000104007900607000080500060007030000604002500109000004000008320000 7.1 Y/11
000061700000500000408007200306000050500080001070000902009400608000002000003670000 7.2 B2/4
000021800000600000301008700204000030100050006070000908009700604000009000002410000 9.0 G/99
gsf
2014 Supporter
 
Posts: 7306
Joined: 21 September 2005
Location: NJ USA

Postby gsf » Thu Dec 20, 2007 3:45 am

TTHsieh wrote:
m_b_metcalf wrote:... the more the rules become involved and even esoteric, the higher the barrier rises to new players.

Right !
But, if these pearl's rules only are bonus rules, then it does not constitute any barrier.

the bonus only counts for submitted puzzles
this adds a bit of strategy
you have a non-pearl 9.1 in hand
should you submit it, or wait to see if you can coax a pearl from it
wait too long and another player may grab the 9.1 slot
and you are left with nothing
gsf
2014 Supporter
 
Posts: 7306
Joined: 21 September 2005
Location: NJ USA

Postby gsf » Thu Dec 20, 2007 3:50 am

wintder wrote:The 6.6999... lists a different hardest step than the 6.7 does.
It should not be rounded up.

The 4.6999.. indicates the identical hardest step to the 4.7, it should not be considered distinct, IMHO.

thanks for checking this
but I'm not going to keep an exception list for SE's bugs
it will be either one way or the other
right now x.6999.. will be truncated to x.69 which will be distinct from x.6 and x.7,
whether or not SE calls them distinct by other means
gsf
2014 Supporter
 
Posts: 7306
Joined: 21 September 2005
Location: NJ USA

Postby gsf » Thu Dec 20, 2007 3:54 am

::: comment :::
gsf wrote:::: pearl :::
Code: Select all
000028500000100000908005700403000070700090008010000603006200904000006000004830000 4.4 T2/3
000017500000600000902004600507000020300090005020000803005800907000001000008430000 8.3 Y/11
000012500000400000103008700806000040200070009030000105001500408000001000008390000 8.9 G/99
...

the third column is the rightmost SS technique required up to and including the first placement
the number is the postition of the technique in the SS technique order, from the left
G means "guess" -- no SS technique will result in a placement -- and has a position value 99
gsf
2014 Supporter
 
Posts: 7306
Joined: 21 September 2005
Location: NJ USA

Postby g.r.emlin » Thu Dec 20, 2007 4:30 am

::: game 0003 idle -- with no further entries the game will close at 2007-12-20+06:00:00-0000 :::
Code: Select all
game 0003 2007-12-15+18:17:00-0000 duration 3d11h dealer JPF index 150 (open) 6 players 2 resigned

      1.2    1.5    1.7    2.0    2.3    2.5    2.6    2.8    3.0    3.2
      3.4    3.6    3.8    4.0    4.2    4.4    4.5    4.6    4.69   4.7
      5.0    5.2    5.6    5.7    5.8    5.9    6.2    6.5    6.6    6.69
      6.7    6.8    6.9    7.0    7.1    7.2    7.3    7.4    7.5    7.6
      7.7    7.8    7.9    8.0    8.1    8.2    8.3    8.4    8.5    8.6
      8.7    8.8    8.9    9.0    9.1    9.2    9.3    9.4    9.5

       submitter  entries  score  response  notes
     -----------  -------  -----  --------  -----
         wintder        0    -50         0  dup-rating
           tarek        6    132     7m19s
     m_b_metcalf        7    214     9m39s  resigned-entry,resigned
             gsf       12    250    21m39s  last-entry,bad-pattern,consecutive-entry
             JPF        9    455    18m59s  highest-rating,dealer
         TTHsieh       25    665     4m45s  resigned
     -----------  -------
               6       59
User avatar
g.r.emlin
Moderator
 
Posts: 11580
Joined: 07 December 2007
Location: www

Postby g.r.emlin » Thu Dec 20, 2007 7:15 am

::: game 0003 closed (idle for ) -- preliminary results :::
Code: Select all
game 0003 2007-12-15+18:17:00-0000 duration 3d11h dealer JPF index 150 (idle) 6 players 2 resigned

      1.2    1.5    1.7    2.0    2.3    2.5    2.6    2.8    3.0    3.2
      3.4    3.6    3.8    4.0    4.2    4.4    4.5    4.6    4.69   4.7
      5.0    5.2    5.6    5.7    5.8    5.9    6.2    6.5    6.6    6.69
      6.7    6.8    6.9    7.0    7.1    7.2    7.3    7.4    7.5    7.6
      7.7    7.8    7.9    8.0    8.1    8.2    8.3    8.4    8.5    8.6
      8.7    8.8    8.9    9.0    9.1    9.2    9.3    9.4    9.5

       submitter  entries  score  response  notes
     -----------  -------  -----  --------  -----
         wintder        0    -50         0  dup-rating
           tarek        6    132     7m19s
     m_b_metcalf        7    214     9m39s  resigned-entry,resigned
             gsf       12    250    21m39s  last-entry,bad-pattern,consecutive-entry
             JPF        9    455    18m59s  highest-rating,dealer
         TTHsieh       25    665     4m45s  resigned
     -----------  -------
               6       59
User avatar
g.r.emlin
Moderator
 
Posts: 11580
Joined: 07 December 2007
Location: www

Postby TTHsieh » Thu Dec 20, 2007 8:32 am

::: comment :::
    g.r.emlin, I suggest that the status report format as below.
Code: Select all
game 0003 idle
     2007-12-15+18:17:00-0000 duration 3d11h
     dealer JPF index 150
     6 players 2 resigned

      1.2    1.5    1.7    2.0    2.3    2.5    2.6    2.8    3.0    3.2
      3.4    3.6    3.8    4.0    4.2    4.4    4.5    4.6    4.69   4.7
      5.0    5.2    5.6    5.7    5.8    5.9    6.2    6.5    6.6    6.69
      6.7    6.8    6.9    7.0    7.1    7.2    7.3    7.4    7.5    7.6
      7.7    7.8    7.9    8.0    8.1    8.2    8.3    8.4    8.5    8.6
      8.7    8.8    8.9    9.0    9.1    9.2    9.3    9.4    9.5

       submitter  entries  score  response  notes
     -----------  -------  -----  --------  -----------------
         wintder        0    -50         0  dup-rating
           tarek        6    132     7m19s
     m_b_metcalf        7    214     9m39s  resigned-entry
                                            resigned
             gsf       12    250    21m39s  last-entry
                                            bad-pattern
                                            consecutive-entry
             JPF        9    455    18m59s  highest-rating
                                            dealer
         TTHsieh       25    665     4m45s  resigned
     -----------  -------
               6       59


TTHsieh
TTHsieh
 
Posts: 1390
Joined: 13 July 2007

PreviousNext

Return to Interactive games