I have actively been playing game3.
The way I extract ratings from the result.txt file is horrible. I would be interested to see how everybody else does it (I will not say how I do it because it is very very very basic)
tarek
dealer status
candidate patterns (via private message to g.r.emlin)
3 JPF 89 g.r.emlin
past patterns
1 m_b_metcalf 1 ravel 1 wintder 2 Mauricio
2 g.r.emlin 12 JPF 15 TTHsieh
g.r.emlin wrote:::: game 0004 start at 2007-12-20+23:00:00-0000 :::
tarek wrote:I have actively been playing game3.
The way I extract ratings from the result.txt file is horrible. I would be interested to see how everybody else does it (I will not say how I do it because it is very very very basic)
Analyzing Sudoku #3
Difficulty: 9.4
TTHsieh wrote:The game rule was updated by g.r.emiln
I agree.TTHsieh wrote:IMO,gsf wrote:... I need a suggested value ...
SCORE_PEARL_WEAK = 25
SCORE_PEARL_STRONG = 50
TTHsieh wrote:JPF wrote:I personnaly think that SCORE_PEARL_STRONG=100 is too high.gsf wrote:this adds a bit of strategy
This adds many strategies. If the SCORE_PEARL_STRONG=100.
I think it will lead the ratings game to perals game.
g.r.emlin, Do you hope so
Ruud wrote:It would be fun to see this game turn into a real strategy game. At this moment it's mainly a game of chance (finding puzzles with the right SE rating), CPU power and programming skills to optimize the search routines.
Some ideas to introduce strategy elements:
Penalty for a submission lower than your previous submission. You then have to decide when to claim that high rating puzzle, risking it being claimed by another participant if you wait too long.
Bid for SE ratings at the beginning of the game. Sort of like bridge. You will then only score points for the ratings that you claimed.
Ruud wrote:Bid for SE ratings at the beginning of the game. Sort of like bridge. You will then only score points for the ratings that you claimed.
Ruud wrote:Penalty for a submission lower than your previous submission. You then have to decide when to claim that high rating puzzle, risking it being claimed by another participant if you wait too long.
Ruud wrote:It would be fun to see this game turn into a real strategy game. At this moment it's mainly a game of chance (finding puzzles with the right SE rating), CPU power and programming skills to optimize the search routines.
Adding some complexity to the rules does not harm, as long as it makes the game more challenging. People still play bridge, chess, cricket, snooker, American football, baseball, tennis, WoW...