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A few comments about the few above posts.
1) SER
First, I've completely stopped using the SER as a rating. It has been useful as a shared measure of difficulty, but it now seems to have too many problems (not stable under isomorphisms, dependent on uniqueness, irrelevant when some pattern is present in a puzzle...).
There's a persistent misconception that there could be a unique rating. Adding the simple tridagon rule to SER would in no way change the problem. I've shown that we'd need a whole set of rules (Trid-ORk-chains or anything similar). But then we'd also need Imp630-ORk-chains and DP-ORk-chains and any chains based on any pattern that could be discovered in the future.
My stance is, there are various ratings, adapted to different purposes. For a puzzle with a tridagon the W+ORk-W rating has proved useful.
2) Tridagons vs T&E(3)
There has never been any "tridagon search hype" - because there has never been any tridagon search at all.
What there has been is a search for T&E(3) puzzles. This has been extremely successful, with mith, coloin, Paquita, Hendrik Monhard... finding millions of them.
More recently, there has been a search for high BxB puzzles. It has also been very successful, with BxB upto 14 (the previous bound was 7 - with only 3 puzzles).
That all these puzzles have a non-degenerate tridagon is an additional result. It says something about high T&E or BxB levels. But no one can measure the real value of this result if they think there has been a search for tridagons.
Very recently, there has been a misguided search for solution grids having a very special type of "tridagsn-solution". As far as I can see by the current results, it's a failure. I'm not saying it wasn't a good idea to try; it was.
But, upon seeing the intermediate results, the failure shouldn't be a surprise:
- more than half of the solution grids have this pattern (implying that the pattern is not selective enough);
- the pattern excludes possibilities of other tridagons in the puzzles (so that the pattern in the solution grid is neither selective nor inclusive enough);
- having a solution grid, all the work of finding minimal puzzles - the hardest part - remains.
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