silvercar wrote:It is very difficult to know if "you have come to a standstill" or just have missed something along the way. That's why it would be helpful to know if the rule exists or not.
Take my word for it! Solve the puzzle as if it is a rule -- if you get the solution, time after time after time, then where is the problem? So far, no one can come up with a SINGLE EXAMPLE contradicting this rule.
I've checked a stack of Japanese puzzle magazines -- where the puzzle originated -- and they all follow the rule AND have multiple solutions if you IGNORE the rule.
silvercar wrote:Logic says you don't publish a puzzle without giving out all the rules, so you would expect it not to be a rule rather than a rule be missing!
Logic has nothing to do with an oversite. Newspapers make mistakes all the time. Take a look at the bottom of the three puzzles here:
http://www.timesonline.co.uk/article/0,,18209-1760208,00.htmlIt says "Copywrite Puzzles by Pappocom". Pappocom does not supply the Killer puzzle.
They've been notified of the mistake -- yet they keep printing it.
Much of the backstory written and repeated in many newspapers is woefully inaccurate -- stuff about Euler and Latin squares (Euler did not invent Latin squares, they predate him by many centuries -- and nothing he did invent lead to Sudoko. He did invent the Latin-Graeco square, which has *nothing* to do with Sudoku -- other than they are both derived from Latin Squares.), the "fact" that crosswords are impossible or difficult in the Japanese language (They're actually very popular in Japan. The reporters are confusing Japan with China.), etc.
Again, I invite you to read exactly what they've given for the rules here (bolds are mine):
http://www.timesonline.co.uk/article/0,,7-1757275_3,00.htmlThe joined squares must be filled with the numbers 1 to 9 that add up to the printed top left-hand figure.
Hints to solve Killer are hidden in the joined squares where only one combination of numbers is possible. In the case of two joined squares, if the printed number is 3, it should be 1 and 2 that go into the squares; if the number is 17, the combination should be 8 and 9. Likewise, in the case of three joined squares, if the printed number is 6, the only combination possible is 1, 2 and 3; if the number is 24, 7, 8 and 9. It is best to start by solving the joined squares with the lower-value printed numbers and then gradually move on to those with larger printed numbers. Killer Su Doku also has a time set by its compiler. See if you can beat the clock.
First, there is no other plausible explanation for the sentence in bold other than duplicates are not allowed in an enclosure. If they were, 1-4-1 and 9-6-9 would be perfectly acceptable. This sentence is not giving an arbitrary rule,
it's giving an example of the general rule.Second "It is best to start by solving the joined squares with lower-value ..."? Uh, that's ridiculous. It's just as likely that the best place to start is by examining cells with the highest numbers. What this tells us is that the person writing this doesn't know what s/he's talking about, and may very well not have understood the rules that were given.
Further, if it turns out that the puzzles don't follow the general rule of no repeat digits in enclosures, but DO follow a pair of arbitrary 1-2-3 not 1-4-1 and 7-8-9 not 6-9-6 rules -- the I sure as heck won't want to solve another.
I suppose I could scan the rules from one of the magazines and post them here in case one of the readers can speak Japanese. Can one of you speak Japanese?