Hi leren
Leren wrote:I've got my batch process running and I've processed all puzzles in your 04c multi_fish rank 0.txt and 03 V V loop seen.txt files.
sounds very good. I am interesting in getting your average runtime for these files
Leren wrote:I had similar results with the V loop file which had 2013 puzzles (all solved).
Regarding puzzles having a SK loop, the typical signature is a 16 cells base in the 4 boxes. I have difficulties to see that as "in the scope" of your process. If I am right, this means that for each of these puzzles you found an alternative cells base
Leren wrote:I guess the next step will be to code for 2 and 3 digit R,C,X Multifish and apply this before
the MSLS process is applied. I suspect puzzles with appropriate properties will solve quickly with that process and the MSLS process will not have have to used in an inefficient manner as I think we both found with your 241 puzzles.
I think we have 2 main issues :
a) extracting puzzles having a solving potential linked to the r0 logic
b) for such puzzles finding the "best" r0 logic;
From our earlier exchanges, I got the feeling that puzzles rating below 8.0 will generally offer r0 logic redundant with some relatively easy solving rules (locked sets, fishes, X cycles ...)
Also, for puzzles with a higher rating, the preliminary steps should cover all these simple rules;
It will be interesting to see what comes in the area of ratings 7.5_9.5
One key point for extraction of puzzles is to see whether the "cells based" process find puzzles of interest not seen with the RCX search (rows, columns or "X" base). depending on the runtime, this can be done on the entire file of on sample files.
As the sample file created to explore the ratings below the potential hardest should be stable. this could be the right file to explore. I should be in a position to post the pieces of the sample in a split per rating next week.
Working on the b) issue is easier and open to anybody, including manual players. The nExt issue then will be to extract various patterns from that file. JC already expressed some interest for a pure 3x3 logic that you seem to have found. May be you could post the corresponding puzzles