eleven wrote:I agree, that practicing ALS chains will make it superfluous to learn many kinds of wxyz-wings. Also many eliminations of Sue-de-Coqs can be found/expressed with ALS chains.
2 way forcing chains are logically equivalent to AIC's (or ALS chains).
Thanks. That's pretty much what I suspected.
The AIC freaks here call 3 or more way forcing chains Kraken (but the word is also used for extended fishing patterns).
Interesting. I've only seen the word with fishes, but haven't really looked into it yet. Good to know it has another meaning, although I don't really like it when words have multiple meanings in the same context (seems to be a somewhat common problem in sudoku terminology, although I understand historical reasons for it).
Loops often give many eliminations, but seldom effectively advance the puzzle.
Yes, I've noticed. Most of the loops I find are discontinuous type 1 (weak-weak) which means it's pretty slow going. Then again, I don't really mind as long as some advancement happens and the hunting is fun.
For very hard puzzles you will need a net, for even harder nested nets.
I've gathered as much. My current last-resort method is a manual version of GEM which supports limited netting, but I don't think that would be nearly enough for harder puzzles. In the nightmare levels it's often very effective, almost to the point of feeling unfair, and that's why I only use it if I can't find other ways to advance (but if I do use it, I always find the logic behind the inferences it provides before taking advantage of them). I couldn't have solved my first few nightmares without it because I wasn't that good at spotting chains and stuff, but the last few I've managed to do without. However, I'd guess it's not that potent in much harder puzzles. First, its effectiveness depends on the selection of the seeding point (and my mark-up doesn't support more than one very well), and second, it's still a binary technique and wouldn't help with 3- or more way chains or nested nets, I guess. At least it didn't help me much with the one that beat me (then again, I only tried one seeding point).
Maybe you want to post the hard nightmare, i wonder, how the programmers here would attack it.
The one that beat me was not a Nightmare but the penultimate 3D Medusa example from SudokuWiki:
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