about game 160
gsf wrote:
one player consistently winning is basically a challenge for the rest of us to step up our game
I have 6 or so cpus at my disposal and can't keep up with recent high scorers
some of whom I'm guessing are working from a single pc
I am having some success with a search on one pc but it requires a good seed from entries already played
and I probably get some plays out of that due to possible self-trumps by the original entrant
m_b_metcalf wrote:
It's true that champagne's new software has brought him an insuperable advantage,
but that was, and is, open for anyone to emulate.
First of all, we have seen several "high scorers" in recent times.
Most of them are much better organised than me to play. The game stays for me a live platform to test new processes.
Is there any "insuperable advantage" in my process.
Surely not. I described with enough details the way I played 157.
All programs used are public (skfr gridchecker and database) and I am prepared to give more details to anybody willing to know what I did.
Mike said clearly he wants to write its own code. I can understand that.
For specific reasons, I started reworking my own code, catching the best of mladen dobritchev's code included in skfr to improve the generation and keep the control on generation parameters.
I played game 160 using that new code (mode +- 1to3) that seems to go faster than gridchecker, but not that much.
It's too early to make it public, but I intend to do it as soon as possible.
I continued to use gridchecker powerful clearing of morphs after generation
So a new player can easily start from that base. That's the common way to make progress in the life.
My tool in the game 160 has been an i7 processor.
As I started late (I was sleeping at the start of the game), I used as first seed the submission number 10 from mike, a 7.1 diamond. (1.5 hour after departure)
BTW my second submission in N° 69
Looping on that seed and adding seeds from a "symmetry of given" generation I saw around mid day signs of saturation.
At 1pm, I considered my goal achieved and I posted (getting a penalty) the highest puzzle I found.
next 2 days, I nearly failed in looking for new seeds of value and other high ratings.
12 hours after departure I had in cache most of the final high ratings and of the diamonds
gsf wrote:
modulo the entry curve for new players
Surely a good point. Being attractive for new players is a must.
I suggested in the past to give a better incentive on the rarity bonus.
I feel limiting the database of plaid ratings to the last 20? 30? games and making it public would give more chance to newcomers to catch points.
Another measure I would consider would be to forbid successive diamonds from the same player (easy to control for gremlin and forcing players to open the game)
I would suppress the lightning mode, we already go (generally) to fast
And I would consider suppressing the symmetry constraint.
No idea on my side on the 2 bonuses but a risk factor in the game seems to me a good point. Up to now, I feel these bonuses had a good influence
Merrry Christmas to everybody
Champagne