JPF wrote:champagne wrote:I don't know why JPF did not play that one...
This puzzle popped up after
g.r.emlin's deadline.
I started the game too late; it takes time for my programs to be really efficient.
By the way, the rythm of the game is a serious hurdle for potential newcomers.
JPF
I think this is the right place to comment on that post.
When I entered the game some months ago, I already found the entry barrier terribly high. To-day, it's worse.
A newcomer has a lot to do to enter the game.
a) build an efficient organization to handles huge files
b) find an efficient process to generate puzzles, focusing on most promising areas
c) extract puzzles to be rated by SE to turn around that bottleneck.
......
a) is specific to each of us.
A significant part in 'b' and 'c' is influenced by the "strategy" followed by the players (trying to figure out what the pattern will produce), but most of the performance is done by the specific tools each of us has implemented.
The only way to lower the barrier for newcomers is somehow to share the processes and the code we are using.
I have personnaly no problem to go in that direction.
The main drawback in my case is that I have only one program doing all tasks, not stable at all.
This is not so easy to share unless somebody is prepared to work hard on the code.
I thought processes would be easier to share but i opened the door recently and no new question came;
champagne