TTHsieh wrote:My conception :
- Build a patternbase that has 100~500 patterns, open to public.
- The champion assign someone to select patterns list (5~10 patterns) from patternbase.
- And assign someone else to select a pattern from the patterns list.
- When a pattern is selected, The new game starts.
TTHsieh
the real problem is a dealer who starts with a stacked deck
(a cache of puzzles matching the rules for the dealt pattern before dealing)
publishing all patterns will at least level the playing field for a deck-stacker by allowing
all players to stack their own decks and lay in wait for games for which they have cached decks
it would be fairest for the dealer to not participate in the game
in that case it would make sense to have a different dealer each game
the dealer could then start with a stacked deck
and offer hints like "a 10.1 is possible" or "I'm still waiting for SE to crunch one of mine"
and the rules could even specifiy a time-related constraint on dealt patterns, like
- the dealer certifies that with no a priori knowledege of the pattern it is possible to find/generate at least N valid entries in at most T
where
T is in some unit of elapsed time
I'm checking now to see if there is a way to glean the average player elapsed time between submissions
explicitly omitting dealer elapsed times just in case (but keeping them anonymous)
if that works (i.e., it can be scripted and done without manual intervention)
then we may be able to (subjectively) correlate player submission elapsed times to good games