Patterns Game 1.0

Interactive on-site game threads go here

Postby JPF » Sun Dec 02, 2007 2:16 am

m_b_metcalf wrote:For those who like that sort of thing, here are three pearls that I fished on the way
...
Yes, well done.

This one is a pearl too :
Code: Select all
100200003045000060000000070000302001000060000800104000050000000070000450200009008 #43 = 9.7 , JPF

JPF
JPF
2017 Supporter
 
Posts: 6127
Joined: 06 December 2005
Location: Paris, France

Postby TTHsieh » Sun Dec 02, 2007 9:55 am

coloin wrote:
  • ...the exact start time [GMT].
  • ...we have a few 10+ puzzles.
    • OK, GMT.
    • I will propose a symetrical pattern that have many puzzles with ER > 10.0 for the next game.
    JPF wrote:I suggest to reduce this period of time to 2 days.
      I agree.
    TTHsieh
TTHsieh
 
Posts: 1390
Joined: 13 July 2007

Postby JPF » Sun Dec 02, 2007 10:27 am

TTHsieh wrote:I will propose a symetrical pattern that have many puzzles with ER > 10.0 for the next game.

How do you know that:?:

The spirit of the game is that the dealer starts without any real advantage compared with his competitors.
It's especially important if ERs>10+

If not, it's a fool's game:)

Could we agree to select a random pattern* (with symmetry or not) as soon the game is open by the dealer ?

* in a large database, for instance.

JPF
JPF
2017 Supporter
 
Posts: 6127
Joined: 06 December 2005
Location: Paris, France

Postby TTHsieh » Sun Dec 02, 2007 1:09 pm

JPF wrote:How do you know that:?:

The pattern (game #2) give me a strong hint.
JPF wrote:This one should be easier :

Code: Select all
 4 . . . . . . . 5
 . 9 . 7 . . . 2 .
 . . 2 . . . 4 . .
 . 8 . 1 . 4 . . .
 . . . . 6 . . . .
 . . . 2 . 5 . 1 .
 . . 1 . . . 2 . .
 . 7 . . . 8 . 6 .
 5 . . . . . . . 8


21 clues, all singles, 16 steps.

JPF

5 posted puzzles wrote:400000005090700020002000400080104000000060000000205010001000200070008060500000008, 1.5, JPF
400000005070300060002000400080104000000070000000205010001000200030008050500000008, 7.1, m_b_metcalf
100000002030400050002000600070306000000050000000802040006000700040007090900000008, 9.0, JPF
700000003090400080001000500080905000000030000159069080002080600050001000600090403, 9.8, m_b_metcalf
700000003020400080001000500080905000000030000000208060005000100040009020300000007,10.7, JPF

  • The rule says that the dealer must prepare a new pattern before a new game. agree ?
  • I design a new pattern base on the pattern as above and try to generate some puzzles.
  • I find many puzzles with ER > 10.0
  • Do I violate the rules ?
JPF wrote:Could we agree to select a random pattern* (with symmetry or not) as soon the game is open by the dealer ?

I agree, but no dealer.

TTHsieh
TTHsieh
 
Posts: 1390
Joined: 13 July 2007

Postby JPF » Sun Dec 02, 2007 1:55 pm

TTHsieh wrote:Do I violate the rules ?

TTHsieh,
Don't misinterpret what I was trying to point out.

You are doing a great job in this thread ; you are a formidable and regular competitor.
I love it.

Actually, the rules are more unbalanced since I proposed to calculate the score as the sum of the # of the posts ; the 20 pts penalty doesn't solve the problem.

Ideally, the dealer should not play, as wintder did... but it's a shame that someboby can't play.

TTHsieh wrote:
JPF wrote:Could we agree to select a random pattern* (with symmetry or not) as soon the game is open by the dealer ?

I agree, but no dealer.

OK, what are the other players'suggestions ?

JPF
JPF
2017 Supporter
 
Posts: 6127
Joined: 06 December 2005
Location: Paris, France

Postby TTHsieh » Sun Dec 02, 2007 2:32 pm

My conception :
  • Build a patternbase that has 100~500 patterns, open to public.
  • The champion assign someone to select patterns list (5~10 patterns) from patternbase.
  • And assign someone else to select a pattern from the patterns list.
  • When a pattern is selected, The new game starts.
TTHsieh
TTHsieh
 
Posts: 1390
Joined: 13 July 2007

Postby wintder » Sun Dec 02, 2007 3:22 pm

I would be willing to be a starter.

I don't have the ability to check many times a day but I do check several times a day.

I have a few patterns already that balance the time between generation and favoring minimal.

My thought is..you let me know when you want a new pattern and I will post it. I won't play and the patterns will be "new".

As for tens, if someone has a pattern to generate 10s everyone would use it. I have not heard of such.


I can post scores and such once a day for sure, more often is not likely, so for accounting you are all faster than I.:) (And better at math.)
wintder
 
Posts: 297
Joined: 24 April 2007

Postby gsf » Sun Dec 02, 2007 7:08 pm

TTHsieh wrote:My conception :
  • Build a patternbase that has 100~500 patterns, open to public.
  • The champion assign someone to select patterns list (5~10 patterns) from patternbase.
  • And assign someone else to select a pattern from the patterns list.
  • When a pattern is selected, The new game starts.
TTHsieh

the real problem is a dealer who starts with a stacked deck
(a cache of puzzles matching the rules for the dealt pattern before dealing)
publishing all patterns will at least level the playing field for a deck-stacker by allowing
all players to stack their own decks and lay in wait for games for which they have cached decks

it would be fairest for the dealer to not participate in the game
in that case it would make sense to have a different dealer each game
the dealer could then start with a stacked deck
and offer hints like "a 10.1 is possible" or "I'm still waiting for SE to crunch one of mine"
and the rules could even specifiy a time-related constraint on dealt patterns, like
  • the dealer certifies that with no a priori knowledege of the pattern it is possible to find/generate at least N valid entries in at most T
where T is in some unit of elapsed time

I'm checking now to see if there is a way to glean the average player elapsed time between submissions
explicitly omitting dealer elapsed times just in case (but keeping them anonymous)

if that works (i.e., it can be scripted and done without manual intervention)
then we may be able to (subjectively) correlate player submission elapsed times to good games
gsf
2014 Supporter
 
Posts: 7306
Joined: 21 September 2005
Location: NJ USA

Postby m_b_metcalf » Sun Dec 02, 2007 7:44 pm

gsf wrote:I'm checking now to see if there is a way to glean the average player elapsed time between submissions
explicitly omitting dealer elapsed times just in case (but keeping them anonymous)


That may be futile, even if it appears to 'work'. Given that the players are in different time zones, sometimes go to bed for eight hours (or go to work, fetch children from school etc.), the intervals are subject to large variations other than those inherent to the game itself.

Regards,

Mike Metcalf

P.S. I'm happy with any rules that are (a) very simple, (b) involve no other external program than SE.
User avatar
m_b_metcalf
2017 Supporter
 
Posts: 13584
Joined: 15 May 2006
Location: Berlin

Postby JPF » Mon Dec 03, 2007 1:16 am

I wrote:I'm still trying to find a 60 th rating... just for the fun...
I didn't succeed:(
For me, the game is over.

I wrote:OK, what are the other players'suggestions ?

Thanks TThsieh, wintder, gsf, m_b_metcalf for your contribution.

The smart solution to the problem is not easy.
I will propose something in the next coming days.

For the next game (#38), TTHsieh you are the dealer.

TTHsieh wrote:
JPF wrote:I suggest to reduce this period of time to 2 days.
I agree.

JPF
JPF
2017 Supporter
 
Posts: 6127
Joined: 06 December 2005
Location: Paris, France

Postby TTHsieh » Mon Dec 03, 2007 6:13 am

New Game (#38) will be started in GMT 2007/12/03 12:00 pm ~ 13:00 pm.

TTHsieh
Last edited by TTHsieh on Mon Dec 03, 2007 4:18 am, edited 1 time in total.
TTHsieh
 
Posts: 1390
Joined: 13 July 2007

Postby gsf » Mon Dec 03, 2007 6:49 am

m_b_metcalf wrote:
gsf wrote:I'm checking now to see if there is a way to glean the average player elapsed time between submissions
explicitly omitting dealer elapsed times just in case (but keeping them anonymous)


That may be futile, even if it appears to 'work'. Given that the players are in different time zones, sometimes go to bed for eight hours (or go to work, fetch children from school etc.), the intervals are subject to large variations other than those inherent to the game itself.

I'm more interested in strings of short gaps rather that large gaps

also
it would be nice to specify invariant and otherwise unused strings for the first and last post of a game
with the game number if the first post
gsf
2014 Supporter
 
Posts: 7306
Joined: 21 September 2005
Location: NJ USA

Postby TTHsieh » Mon Dec 03, 2007 1:25 pm

    New Game (#38)
Code: Select all
 1 . . | . . . | . . 2
 . 2 . | 1 . . | . 3 .
 . . 4 | . . . | 5 . .
 - - - + - - - + - - -
 . 3 . | . 6 . | . . .
 . . . | 7 2 5 | . . .
 . . . | . 4 . | . 1 .
 - - - + - - - + - - -
 . . 6 | . . . | 4 . .
 . 8 . | . . 3 | . 9 .
 2 . . | . . . | . . 6   ER=1.5


Code: Select all
100000002020100030004000500030060000000725000000040010006000400080003090200000006

TTHsieh
TTHsieh
 
Posts: 1390
Joined: 13 July 2007

Postby m_b_metcalf » Mon Dec 03, 2007 1:54 pm

Off we go:
Code: Select all
 1 . . . . . . . 2
 . 2 . 9 . . . 3 .
 . . 4 . . . 5 . .
 . 9 . . 6 . . . .
 . . . 7 2 5 . . .
 . . . . 4 . . 1 .
 . . 6 . . . 4 . .
 . 8 . . . 3 . 9 .
 2 . . . . . . . 6  SE 8.3

Regards,

Mike Metcalf
User avatar
m_b_metcalf
2017 Supporter
 
Posts: 13584
Joined: 15 May 2006
Location: Berlin

Postby TTHsieh » Mon Dec 03, 2007 1:59 pm

Code: Select all
 1 . . | . . . | . . 2
 . 2 . | 1 . . | . 3 .
 . . 4 | . . . | 5 . .
 - - - + - - - + - - -
 . 1 . | . 2 . | . . .
 . . . | 4 6 5 | . . .
 . . . | . 3 . | . 7 .
 - - - + - - - + - - -
 . . 5 | . . . | 6 . .
 . 3 . | . . 8 | . 2 .
 6 . . | . . . | . . 4   ER=7.2


TTHsieh
TTHsieh
 
Posts: 1390
Joined: 13 July 2007

PreviousNext

Return to Interactive games