Hi Eleven,
It's your choice, it's your opinion, I respect it. But they have no more value than mine to solve with the TDP, so accept it without denigrating it.
Sincerely
Robert
eleven wrote:I am an admirer of the "Art of Sudoku Solving", as it has been practised by RW, SteveK, MythJellies, ..., David Bird and totuan. It is characterized by nice ideas showing the beauty and variety of puzzles, and therefore including many techniques, they developed through their insight of sudoku properties. Not missing a plan (which might change through the solving process), how to effectively crack a puzzle.
The opposite is backtracking, the most effective way of solving puzzles with a program.
Systems like TDP or Resolution Rules are between these approaches, and for my taste too mechanical. This does not change much, when other ideas (like uniqueness) are integrated.
champagne wrote:At this point, I give small chances to the TDP rules to be used intensively by manual players, and I understand the frustration of “totuan” who spends hours to write “in diagram” his path when the alternative appears as a list of TDP “titles”.
Mauriès Robert wrote:I read with interest what you write, but I would like to comment on the following sentence.champagne wrote:At this point, I give small chances to the TDP rules to be used intensively by manual players, and I understand the frustration of “totuan” who spends hours to write “in diagram” his path when the alternative appears as a list of TDP “titles”.
Make no mistake, the TDP is mainly for manual players (In France, I count many players who use it). It's very easy to draw two tracks together with a pencil, and on the puzzles usually used in the public one or two tracks hunts are enough. These players are the ones for whom advanced techniques are difficult to memorize and their patterns difficult to spot. With TDP there is little to remember and only a little experience to gain in order to choose the right track generators.
Robert
Mauriès Robert wrote: I recognize that TDP is a rather visual process, which is practiced directly by tracing on the puzzle, and that the textual description of the sequences constituting a track is not the priority. I tried most of the time in my contributions on forum.enjoysudoku.com, seeing that this was the rule here, to make these visual descriptions.....
Mauriès Robert wrote:Berthier's whips are equivalent to invalid tracks from the target,
denis_berthier wrote:That's a relatively hard one, as it requires whips[7]
totuan wrote:I can translate your eliminations to AICs or Diagrams
totuan wrote:Your solution is solver’s solution or yourself?
totuan wrote:Can you optimize your solution? Then I can learn from your path - it seems some elimitions that is not necessary…
denis_berthier wrote:I don't think whips can be translated to AICs, unless you extend the meaning of "AIC" in some unexpected direction.
denis_berthier wrote:Mauriès Robert wrote:Berthier's whips are equivalent to invalid tracks from the target,
No. Whips rely on a much more elaborated background and logical expression than tracks. And they have an inherent length.
yzfwsf wrote:Hi Denis,
I think your whips is similar to XSUDO's Truths \ links. Each Whip is equivalent to a Truth.Truths is equivalent to strong Inferences in AIC.
Because if I input the whip as the truth into XSUDO, it will get the same elimination as yours.
Mauriès Robert wrote:denis_berthier wrote:Mauriès Robert wrote:Berthier's whips are equivalent to invalid tracks from the target,
No. Whips rely on a much more elaborated background and logical expression than tracks. And they have an inherent length.
What I wanted to say Denis, is that with a track starting from the target, we can get the same result (elimination of the target) as the whip associated with that target and with the same number of sequences (same length).
StrmCkr wrote:TDP is trial and error, by looking at the out come of two massive paths: