David P Bird wrote:champage Those results are fantastic!
They may be biased though because they are all from the 'hardest' category where a lot of the same design tricks have often been used. I would expect lower figures for the general population.
DPB
At the start, the population of "potential hardest" was surely heavily biased.
To-day, I am intimately convinced it's not any more. A lot of work has been done in that field and a recent game has shown that the vicinity search can find all the solutions for a specific pattern.
The only true bias in that population is that they all are "chains resisting" and "chain nets" resisting.
David P Bird wrote:champage Those results are fantastic!
As I see it, the 5 puzzles match your bi-bi definition, but don't match the Exocet definition. If your code made the Exocet eliminations as soon as the pattern was found there should be a saving in execution time. How big that might be will depend on how often you need to continue with a brute force template analysis for the bi-bi digits anyway.
DPB
They all strictly match the exocet definition. It's just that the way to establish the elementary "base to target" links are not complying with your limited definition.
I'll prepare an example to show that
champagne