1to9only wrote:I don't think I've changed any of the solving code. So it's pretty much sudoku solving, which works with jigsaws, mostly!
Specific solving techniques can be disabled from Options, Solving techniques..., and unselecting any unwanted ones.
I also don't think I'll fix any of the issues anytime soon.
Edit: URs and BUGs also cause problems for normal samurais, as I posted
here.
This bug is on a single grid jigsaw and has nothing to do with overlapping grids in samurai. It proves that the UR 1 definition is not correct for use in JIGSAW in general because in this example 3 nonets are involved!!!
I think one of the necessary conditions to use UR 1 is that only 2 nonets are involved!!! It works in SUDOKU when used over only 2 houses. When it's used over 4 houses it isn't an UR in ordinary sudoku too.
You only have to count the number of nonets involved and when it's more than 2 not showing an UR 1 as possible solution option. NEEDS further investigation.
EDIT:
When I try this example in SiSeSuSo with options up to generalized intersection enabled it's only partially solved.
When I additionally enable X-chain / X-cycle it's completely solved!
So when you disable UR 1 in this example it will try to find a solution with higher rated methods as an UR too.