(Please assume that IMO is at the beginning of every paragraph
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This discussion is another indication as to how much has been lost with the complete wiping out of the Eureka forum. I feel like I'm living in a sudoku parallel universe where issues are being discussed as if they are new (where they were put to bed long ago) and methods that were long ago put in their place are being resurrected as if something new to use alongside more credible manual-solving methods (for a given puzzle difficulty).
Fwiw, the original Players' Forum gave us the gift of so many basic and advanced solving methods, but Eureka gave of us the gift of advanced manual solving and the best approaches to it. (Of course, there was cross-pollination between the two forums.) Around 2007, we had many discussions on the issues of assumptivity and bifurcation. (These discussions included some of the best manual solvers and math theorists.)
There was a lot of disagreement over what, in hindsight, appeared to be minutiae, but there was a general consensus over what was considered to be highly assumptive where assumptiveness generally refers to the level of assumptions made (ie. very close to, if not, guessing) used in a given method or in the overall approach to solving.
I used to refer to methods or patterns as either being 'what is' or 'what may be'. The least assumptive methods were 'what is' patterns such as naked pairs, x-wings, xy-wings and the like. All you had to do was recognize them and you could assume the result. When it came to chains/AICs, the 'what is' patterns could include simple chains based on transport. If one found an xy-wing and used transport to create a wider chain, then, again, the result spoke for itself.
However, as puzzles being solved became more difficult, more assumptive methods had to be developed and so you had the addition of various 'almost' patterns and finally, the use of AAICs (almost-AICs, unfortunately also called Kraken cell/row/column) and the like.
Part of the above discussion involved the premise of 'elegant' solving which partly means using the least assumptive methods for a puzzle as possible. That generally includes reserving the use of most nets for the most difficult puzzles (ie. somewhere around above ER=8.3). I don't think there's anything wrong with using nets for simpler puzzles if one is simply trying to learn how to use them- I did a lot of that in 2007- but once learned, I think that the real challenge of sudoku is to be an elegant solver: use simple methods for simple puzzles (which most of the puzzles in the section are) and reserve nets and the like for puzzles that deserve them.
During the same time there were these discussions and a lot of advanced manual solving on Eureka, there was a separate UK forum sub-section where the overall solving method was known as bifurcation or bifurcating. Generally, this always involved variations of making assumptions about what the value of a cell might be, particularly by splitting bivalue cells, and seeing where that leads. I never saw any change/improvement in the few methods that were used there and the process always seemed the same. Inevitably, variations of what are, by any measure that I know of, forcing chains (as a method-see below) would be used.
One can try to put lipstick on a pig by quoting definitions of forcing chains as found in the very old threads of Jeff (et al) where forcing chains were discussed generically and the term 'double-implication chain' was also used as a description, but the fact is that the use of forcing chains as a method as described here (
http://www.sudokuassistant.co.uk/solving/solving-sudoku-forcing-chains.htm) is by any measure that I know of, bifurcating! And if one doesn't want to get their arms around that then forcing chains and/or splitting bivalue cells is highly assumptive compared to, say, a simple transport-derived chain.
PS. IMO, there are exceptions to the premise that nets are in the 'what may be' or more assumptive category. Examples of those exceptions are Empty Rectangles and Broken Wings-based solutions expressed as chains. The chains may inevitably be net-like, but the patterns are 'what is' patterns and the results are 'what is'.