Ruud wrote:I also have a collection of 3418 non-minimized puzzles with this pattern:
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X . .|X . .|X . .
. X .|. X .|. X .
. . X|. . X|. . X
-----+-----+-----
X . .|X . .|X . .
. X .|. X .|. X .
. . X|. . X|. . X
-----+-----+-----
X . .|X . .|X . .
. X .|. X .|. X .
. . X|. . X|. . X
I think that it is what ravel calls a "diagonal pattern". This may be converted by row, column, 3-block manipulations, and some of the boxes may show up like these five other examples:
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X . .|. X .|. X .|. . X|. . X|
. . X|X . .|. . X|X . .|. X .|
. X .|. . X|X . .|. X .|X . .|
It is then essentially the same puzzle, but it appears differently. Due to the fact, that so many of the puzzles has the "diagonal pattern" indicate, that some sorting of the clue-pattern already has been applied.
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And then to the matter of finding hard puzzle and 17-clue puzzles...
We have had a focus on the structure of the clues, but perhaps the structure of the solution is another part of the problem.
Ruud wrote:Starting from a solution and removing clues is extremely fast. Somehow it is the best method to find minimal puzzles with a higher number of clues. I've already found puzzles that are symmetrical minimal with 44 clues.
A third method starts with an empty grid and a solution. It plugs a random set of clues in the grid and checks for a unique solution. When not unique, a new random set is taken. In case of a fixed pattern, a new solution is used.
If you apply Ruuds way of creating puzzles to some randomly selected solutions (of all possible solutions), then I suppose, that some procentage will be 17-clue puzzles, and some other procentage will be hard sudokus above some level.
I have two questions:
1) Can some structure of the solution influence the possibility of finding 17-clue puzzles?
2) Can some structure of the solution influence the possibility of finding hard puzzles?
You could also ask: Does the solution matter at all in order to find 17-clue og hard puzzles? Maybe these questions already have been answered before. I tend to believe, that a solution has no special structure, but I'am not quite sure.
It can checked. You use solutions from 17-clue pussles, and start with these solutions when finding hard sudokus - or the other way around. If you get another procentage than in the random case, then some structure in the solution do make a difference.
You have to be sure, that the process of selecting the clues is random and not depending of the position in the puzzle at all in order to get a valid result.
/Viggo