ronk wrote:PIsaacson wrote:I'm nowhere near finished designing/coding, and with my current non-sudoku/programming activities I have no idea how long it will take to complete. This was supposed to be a team effort, but nobody volunteered to be the team leader, so I got impatient and starting assembling stuff I had previously used in various test projects.
Which Sudoku techniques have you included so far? Of those, which yield ER scores identical to Explainer?
I've been patiently waiting for someone to publish a "framework", a "starter program" with basic techniques, so that others might add higher level techniques in parallel. If you plan on "finishing designing/coding", what roles are left for others?
It's not so easy to open the door to anybody willing to add code when you start from scratch using your own code;
I am back on that topic since the last pattern game was closed.
I have now a framework including the code and options I consider as usefull for a player in the pattern game,up to all bug patterns.
Next steps
. aligned pairs (6.2),
. X cycles (6.5)
. X forcing chains (6.6 6.7)
should be easy to handle thru my tagging process.
After I don't know, I have to see what SE is doing.
I had to change my code for UE, UL and BUGs, so I have some tests to do to validate that part and see if it matchs with SE.
Options are more or less what I described earlier. I just added a second output file to split rated and non rated puzzles when a filter is used.
I am open to post existing code anywhere, but the reader must be prepared to find some comments in frenh or in a poor english.
I switched recently ot he platform visual c++ 2010 with no GUI
champagne