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ONE MORE COMPARISON OF RATINGS in cbg-000
Remember that cbg-000 consists of 21375 puzzles.
Let me first recall the result:
W vs FW:
Note that one must always have W ≥ FW
In reality, there are only 7 differences, i.e. a proportion of 0,03% differences.
And there is only 1 case with difference 2 (0,005%) and no case with difference > 2.
New result:
FW vs F3W:
F3W is computed by using the 3-value relation and the OR3-Forcing-Whips
(plus, of course, the 2-value relation and the OR2-Forcing-Whips)
Note that one must always have FW ≥ F3W
In reality, there are only 31 differences, i.e. a proportion of 0.15 % differences.
And there are only 2 cases with difference ≥ 2 (0,009 %) and 1 case (0,005 %) with difference > 2 .
Note that these differences occur in puzzles for which W = FW. So that, when we compare directly W and F3W, we get:
Note that one must always have W ≥ F3W
In reality, there are only 38 differences, i.e. a proportion of 0.18 % differences.
And there are only 3 cases with difference ≥ 2 (0,014 %) and 2 cases (0,01 %) with difference > 2 .
My global conclusion about using Forcing-Whips based on trivalue cells is the same as about using Forcing-Whips based on bivalue cells: not worth the extra complexity.
Detailed results (i.e. the F3W ratings and the list of puzzles with FW ≠ F3W) are published on GitHub: https://github.com/denis-berthier/CSP-Rules-Examples
[Edit]: corrected percentages