RW wrote:It seems to be a lot harder to make superfiendish puzzles with few clues. Can anybody explain this?
No, not really, i can only say, that the most low clue puzzles have many simple steps from the beginning (giving e.g. nearly all placements of one or two numbers), otherwise it is very hard to keep them unique. I also noticed that the 34-clues on average seem to be harder than the 17-clues.
Also, have you ran the known 17s through your program to find out if there are any really tough there?
As i said elsewhere, in the moment i only can check puzzles one by one and the program is very slow. So also when the program will be able to read the puzzles from the list, going through the whole list would take too long for me.
Nick70 had posted his ratings here, but without listing the toughies.