You're talking about apples and palm trees. One person can certainly enjoy one, neither or both.
I've done puzzles all my life. I've solved "Number Place" in Dell Magazine -- which were much too easy, and then "Sudoku" Nikoli and other Japanese magazines for many years. The difficulty level for Nikoli-type Sudoku was such that a reasonably experienced person can solve them using the fairly small-sized printed grid. The very hardest might require writing 2 or 3 pencil marks in the remaining cells near the end of the puzzle. They simply do not make puzzles that require 90% of the methods discussed here -- and if fact, these methods would nearly always be useless on those puzzles.
After solving a few hundred of these over the years -- I was done. There simply wasn't any reason to keep doing them for me. They became no more challenging or interesting than a wordsearch puzzle. That is, in the end, all there was to do -- search for which cell, at this point, can contain a single number, or search for which number can be restricted to a single cell -- and once in a while, there might be something every so slightly more complicated like two cells in a row that both can contain the same to digits. The only difference between the easy ones and the hard ones is the number of cells at a given time that can be filled. Any feeling of being clever was long since past. I had mastered the puzzle and therefore had no use for it.
For many years, up until the recent Sudoku boom, the only Sudokus I would do in the Japanese magazines were the variations, the overlapping ones, the sequentials, etc.
See this post. But mostly, I moved on to other types of logic puzzles that I hadn't mastered yet.
The "Very Hards" created by Pappocom's software are somewhat more difficult that the hardest ones published in Japanese magazines, which seem to top out at "Hard". (A few papers publish puzzles that are somewhat beyond this level -- and although their compliers might tell you that guessing is required, it isn't.)
Anyway, the point is, that when you're putting out magazines with 100-200 puzzles, when your target audience wants to solve the puzzle directly in the book, newspaper or magazine, there is little incentive to include puzzles that would require people to do the things that have been talked about in these forums. (For example, when the LA Times started printing Sudokus, they included "Diabolical" level puzzles that were beyond the level of the most difficult Pappocom -- but apparently readers complained. Now, though they still *label* them as "Tough" and "Diabolical", all the puzzles are what Pappcom would call Very Easy, Easy or Medium.) They are really two completely different experiences.
There are puzzles that simply cannot be solved by the same methods we use to solve the puzzle published in newspapers or made by Pappocom. This does not make them invalid (regardless of what Wayne says) nor should you infer that those of us who try to solve them with a variety of new methods and ideas are ruining the experience for ourselves. I can still sit down in the morning and enjoy solving the Sudoku in the paper -- it simply has *nothing* to do with trying to solve the very, very hard ones. There is a great deal of fun in exploring what seems to be uncharted territory, discovering new levels of complexity and techniques for unraveling them. Finding the tools that work can be more rewarding than simply using the tools over and over. Describing them in terms of difficulty level is misleading -- they really are different puzzles with different challenges. One verh well find it easier to apply some advanced techniques when required than some of the basic techniques.
There's a fractal nature to it all. At one point, the consensus is that puzzles beyond a certain level or of a certain structure cannot be done by humans. Then some new ideas are put forward, and suddenly, the bar is raised. But because the total number of possible puzzles is astronomical, and advanced levle puzzles can be created at will with software, the challenge remains intact -- there are always an unlimited number of puzzles just beyond our current capability (as well as far beyond).
So there is no reason to worry that some of us are "missing out" some way. Nor is there any reason to feel that you have to partake in all facets of this Sudoku. Look at it this way. I play chess. Gary Kasparov plays chess. There is simply nothing similar to what he does and what I do. The pieces *look* the same, the board is the same shape -- but our games are *absolutely* unrelated. His vast knowledge means that he probably won't enjoy a game with me -- my meager skill means I won't understand a game with him. And yet, we both keep playing. The only thing that keeps us playing is that we know we can keep pushing our level of play forward, find new things, etc. The day I believe that isn't true is the last day I play chess.