Dubbing Puzzles

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Dubbing Puzzles

Postby lunababy_moonchild » Tue Apr 04, 2006 5:58 pm

I'd like to see the program be capable of dubbing puzzles in symbols other than letters or numbers. Today I tried a 'Footsie-Sudoku' that contains only footsie related symbols, I think the puzzle is invalid and would like to check that.

Luna
lunababy_moonchild
 
Posts: 659
Joined: 23 March 2005

Postby Pi » Wed Apr 05, 2006 4:20 pm

The conversion of puzzles away from letters is simply a way of assigning the character differently.

All computers work on binary code and so all data is stored that way.

If i dubed in the folowing puzzle:


Code: Select all

+---+---+---+
|2--|-58|4--|
|--5|---|237|
|1-9|-42|---|
+---+---+---+
|---|57-|8--|
|59-|286|-74|
|--2|-34|---|
+---+---+---+
|---|42-|3-1|
|371|---|94-|
|--6|91-|--5|
+---+---+---+

 


A computer would have to convert that into

Code: Select all
+---+---+---+
|1000|01011000|10000|
|00101|000|1011111|
|101001|010010|000|
+---+---+---+
|000|1011110|100000|
|10110010|101000110|0111100|
|0010|011100|000|
+---+---+---+
|000|100100|1101|
|111111|000|10011000|
|00110|100110|00101|
+---+---+---+




Before then deciding on a symbol to represend each value.

In a stardard Puzzle you would have a computer deciding to represend

101 as 5

It could just as easily convert 101 into ]E

or an image.
Pi
 
Posts: 389
Joined: 27 May 2005

Postby lunababy_moonchild » Thu Apr 06, 2006 1:00 pm

OK, I figured out how to do this.

Thanks Pi, fo ryour assistance.
lunababy_moonchild
 
Posts: 659
Joined: 23 March 2005


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