JPF in the Patterns Game thread wrote:- Code: Select all
. . . | . . 1 | . 2 .
3 . . | . . . | 4 . .
. 5 6 | 7 . . | 8 . .
-------+-------+-------
9 . . | . 8 . | 3 . .
. . . | 5 . 7 | . . .
. . 4 | . 9 . | . . 8
-------+-------+-------
. . 9 | . . 5 | 6 7 .
. . 3 | . . . | . . 4
. 2 . | 6 . . | . . . ED=9.4/9.4/9.2
Now if there is such a thing called
almost symmetrical grid, this must be one.
Unfortunately, I don't think one can apply any symmetrical/automorphist trick to crack this one.
However, it allows us to obtain the following good example with one clue-change (r7c7=1 instead of 6):
- Code: Select all
. . . | . . 1 | . 2 .
3 . . | . . . | 4 . .
. 5 6 | 7 . . | 8 . .
-------+-------+-------
9 . . | . 8 . | 3 . .
. . . | 5 . 7 | . . .
. . 4 | . 9 . | . . 8
-------+-------+-------
. . 9 | . . 5 | 1 7 .
. . 3 | . . . | . . 4
. 2 . | 6 . . | . . .
Now this puzzle grid is symmetrical (180 degree rotation). But if you try to use Gurth's Symmetrical Placement here (r5c5=2) you'll run into trouble. Why? Because the puzzle has
two solutions, one with r5c5=1, the other with r5c5=6.
Also, we can get yet another example with two clue-changes (r9c24=[12] instead of [26]):
- Code: Select all
. . . | . . 1 | . 2 .
3 . . | . . . | 4 . .
. 5 6 | 7 . . | 8 . .
-------+-------+-------
9 . . | . 8 . | 3 . .
. . . | 5 . 7 | . . .
. . 4 | . 9 . | . . 8
-------+-------+-------
. . 9 | . . 5 | 6 7 .
. . 3 | . . . | . . 4
. 1 . | 2 . . | . . .
Again, 180 symmetry here, and applying GSP doesn't land you in immediate trouble. But still you can't solve it because this puzzle also has
two solutions, both with r5c5=6.
So it's a good demonstration that one shouldn't use symmetry/automorphism without assurance of solution uniqueness.
Could
JPF or anyone, by changing no more than a handful of given clues, make a genuine symmetrical puzzle with a
unique solution out of this one?