Dion Cube Solving (unfair/invalid puzzles)

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Dion Cube Solving (unfair/invalid puzzles)

Postby Norb » Sat May 21, 2005 7:59 pm

I have got interested in Dion Cubes

http://www.sudoku.org.uk/images/Dion%20Cube.pdf

and have become so used to using your Sudoku program rather than pen and paper, I have the following suggestions to make:

1: regarding invalid puzzles, which each dion slice is, the ability to dub them - the fact that the program may not be able to uniquely solve a slice and hence provide error propting does not bother me as I always play to be eligible for HoF, so the absence of this would not bother me

2: As I have a lovely big screen I have enough area to tile 9 copies of the sudoku program, and hence use it as a workspace for a dion cube, but your program does not allow multiple instances.

I can see how the above 2 queries would allow for cheating, however, If it were possible to create multiple grids within the program, the use of multiple grids making HoF ineligibe, that may be a way round things


Alternatively you may consider an expansion that would allow the generation and solving of dion cubes, like you have with rectangles
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Posts: 6
Joined: 21 May 2005

Re: Dion Cube Solving (unfair/invalid puzzles)

Postby Norb » Sun May 22, 2005 3:12 am

Norb wrote:I have got interested in Dion Cubes

http://www.sudoku.org.uk/images/Dion%20Cube.pdf

and have become so used to using your Sudoku program rather than pen and paper, I have the following suggestions to make:

1: regarding invalid puzzles, which each dion slice is, the ability to dub them - the fact that the program may not be able to uniquely solve a slice and hence provide error propting does not bother me as I always play to be eligible for HoF, so the absence of this would not bother me

2: As I have a lovely big screen I have enough area to tile 9 copies of the sudoku program, and hence use it as a workspace for a dion cube, but your program does not allow multiple instances.

I can see how the above 2 queries would allow for cheating, however, If it were possible to create multiple grids within the program, the use of multiple grids making HoF ineligibe, that may be a way round things


Alternatively you may consider an expansion that would allow the generation and solving of dion cubes, like you have with rectangles


Having completed the dion cube puzzle above, I have found the pattern to be so repetitive as to detract from the solving, If a more random distribution for such a dion cube happens to be possible, it may be worth including my suggestions, if not, then it seems like a waste of your time!

Slice 1 as follows:
Code: Select all
+---+---+---+
|254|738|619|
|196|542|387|
|873|961|425|
+---+---+---+
|961|425|873|
|738|619|254|
|542|387|196|
+---+---+---+
|387|196|542|
|425|873|961|
|619|254|738|
+---+---+---+


If we treat the boxes as being labelled
Code: Select all
ABC
DEF
GHI


in the above Slice1

Then Slice 2 is:
Code: Select all
GHI
ABC
DEF


Slice 3 is:
Code: Select all
DEF
GHI
ABC


4:
Code: Select all
HIG
BCA
EFD


5:
Code: Select all
EFD
HIG
BCA


6:
Code: Select all
BCA
EFD
HIG


7:
Code: Select all
FDE
IGH
CAB


8:
Code: Select all
CAB
FDE
IGH


9:
Code: Select all
IGH
CAB
FDE
Norb
 
Posts: 6
Joined: 21 May 2005


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