saul wrote:No, it's linear in the x[r][c][k].
Yep, using Boolean variables ; good idea.
saul wrote:No, it's linear in the x[r][c][k].
I start numbering with 1 instead of 0, but that's not a problem.saul wrote: I'm using my notation, which may be different from yours.
saul wrote: I still have no idea how to detect these surface sums automatically.
saul wrote: I have no idea how to solve this one without a surface sum
Smythe Dakota wrote:I don't even know what a "surface sum" is. And I don't feel like wading through old posts to find out. Probably it's just the name (unbeknownst to me) of the technique I already used.
Nice to see someone else is interested in Kakuro.
Detecting them is easy
The question is, how to use them afterwards.
My experience with hundreds of puzzles (classified as hard in the atk collection)
saul wrote:Denis wrote:My experience with hundreds of puzzles (classified as hard in the atk collection)
I've been meaning to ask about this. Do you just go to the website and manually copy the puzzles, or have you found a better way?
saul wrote:In the few examples I've looked at, the set of cells in the "surface" is indeed a cut set, but what then?
saul wrote:Sometimes, so far as I can see, the information gained is useless.Denis wrote:The question is, how to use them afterwards.
saul wrote:Do you have a simple proof of this? I'm having trouble even coming up with the statement I want to prove. If the proof isn't simple, perhaps you could at least state the theorem for me.Denis wrote:Detecting them is easy
denis_berthier wrote: .... It is more general than the examples you give, e.g. there may be black cells inside the surface (provided they carry clues).
Smythe Dakota wrote:Yes, I guess I've been using some of the "standard" techniques, without reading about them, and I've invented my own names. What you guys call a "surface sum" I call a "-ularity" of some degree or another -- singularity, doubularity, tripularity, etc. And I still don't know what an "n-cut" is.
Smythe Dakota wrote:My favorite Kakuro puzzles are those by Michael Mepham.
Smythe Dakota wrote:Some of the Mepham puzzles have four singularities, one fairly close to each corner, which divide the puzzle into five small independent puzzles (one in each corner, and one in the center). I suppose these would be considered too easy by most of you.
Smythe Dakota wrote:What difference would it make if the black cells carry clues?denis_berthier wrote: there may be black cells inside the surface (provided they carry clues).
My wording wasn't correct. I meant the sums of all the sectors intersecting the surface must be specified (so that horizontal and vertical sums can be done).
]My favorite Kakuro puzzles are those by Michael Mepham.
<snip>
I suppose these would be considered too easy by most of you.
saul wrote:Denis wrote:My wording wasn't correct. I meant the sums of all the sectors intersecting the surface must be specified (so that horizontal and vertical sums can be done).
I guess what you're saying is that in a situation like this, in the lower right-hand corner of the board ...
saul wrote:Denis, I was interested in your remarks, in your previous post, on applying your techniques to non-binary puzzles. Have you tried slither link?
saul wrote:The complication is the requirement that the solution consists of a single loop; [...] I don't know if that fits into the CSP paradigm at all. Would your techniques apply to slither link, do your think?
saul wrote:By the way, you guys obviously know how to quote automatically from prior posts so that the author is indicated, but I have been doing it manually. Can you tell me the secret?
I wrote: .... My favorite Kakuro puzzles are those by Michael Mepham. ....
In response, denis_berthier wrote: .... Could you give an example that you consider as typical of his hardest ? ....
And saul wrote: .... Is http://www.sudoku.org.uk/Puzzles/Kakuro.asp an example? ....
denis_berthier wrote: .... on some websites, Kakuro may have sectors with unspecified sums. I don't like this ....
Related to this, saul wrote: .... I guess what you're saying is that in a situation like this, in the lower right-hand corner of the board:
the highlighted cell is a cut vertex, but deleting it gives no information .... this seems to be a case where it makes sense to have an "unclued" sector, since a clue would be tantamount to specifying the value of the cell. ....