3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Programs which generate, solve, and analyze Sudoku puzzles

Re: 3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Postby champagne » Fri Oct 09, 2015 6:04 am

I loaded on my site an update of the previous zip.file skbf_V1.
the zip file is skbf_V1

The changes are the following
. a bug fixed for files having a '0' for empty cells
. a relocation of the "stop test" improving the results for grids with more solutions than the maximum expected.
. a small optimization of the Update() function giving a 4% improvement using Microsoft Visual C++ to compile.
. a better portability including most of the changes mladen Dobrichev had to to to compile the program.




Mladen Dobrichev made tests on the previous version (having solved several portability problems).

Using his platform, to make it short, fss2 remains competitive towards skbf. The changes made in the new version should not change deeply the scope.Out of the 4% improvements in Update(), changes will affect mainly grids with more than one solution and the minimal check process.

Using Microsoft Visual C++ to compile , skbf is significantly better, showing that we are now highly depending on the compiler optimizations.


Note : Both programs must be run on a 64 bits infrastructure

EDIT 2015_10_12

The file had an old non tested version of Minimal test
The file has been updated with the same name
champagne
2017 Supporter
 
Posts: 7455
Joined: 02 August 2007
Location: France Brittany

Re: 3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Postby zhouyundong_2012 » Thu Oct 29, 2015 6:26 am

dukuso2 wrote:what's the most inner critical loop ?

you could include some counters at different places in the program
and see, how often each piece is executed in average

then you could write that critical part in assembly
I remember, we did this in CLAX 1-2 decades ago ...

would it be better to use 128-bit-registers ?

in theory they could make a sudoku-processor


if there would be an instruction to calculate shrink algrithm, the macro SHRINK will be much more faster.
zhouyundong_2012
 
Posts: 148
Joined: 10 February 2012

Re: 3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Postby champagne » Thu Oct 29, 2015 1:12 pm

zhouyundong_2012 wrote:if there would be an instruction to calculate shrink algrithm, the macro SHRINK will be much more faster.


so far, all parallel processing using a 128 bits pattern are working on bytes,words or 32 bits sub fields.

So I see no change to use such process in the 27 bits => 3x9 bits fields.

I tested many other possibilities to split the rows, but with no success.

The best I could do is what is in the last version I posted : using a 128 bit field to host the 3 bands and pushing in a separate 128 bits field the unsolved rows indicators.
champagne
2017 Supporter
 
Posts: 7455
Joined: 02 August 2007
Location: France Brittany

Re: 3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Postby zhouyundong_2012 » Fri Oct 30, 2015 2:17 am

X + Y + 27, What is X, What is Y?
zhouyundong_2012
 
Posts: 148
Joined: 10 February 2012

Re: 3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Postby champagne » Fri Oct 30, 2015 7:26 am

zhouyundong_2012 wrote:X + Y + 27, What is X, What is Y?


It is a full scan of a pattern where one band is known (27) and the 2 other bands have respectively X clues and Y clues.
The 27 clues band is one of the 44 possible min lexical possibilities (called "gangsters")

to have one example of the use of that technique, see here
I did not check, but within that thread you surely have pointers to he original discussion about the 44 minlex gangsters
champagne
2017 Supporter
 
Posts: 7455
Joined: 02 August 2007
Location: France Brittany

Re: 3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Postby rjamil » Tue Dec 01, 2015 9:27 pm

Hi,

I have downloaded HardestDatabase110626.txt file from this post sometime back. Now, tested with Zhou's ZSolver, provided by Jason in this post, and my Bitwise Sudoku Solver programs. My program solves all 375 Sudoku puzzles whereas ZSolver gives invalid 2 puzzles.

Will someone check and advise which program is correct.

R. Jamil
rjamil
 
Posts: 774
Joined: 15 October 2014
Location: Karachi, Pakistan

Re: 3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Postby JasonLion » Tue Dec 01, 2015 10:04 pm

I tried JSolve and ZSolve on my Mac. Both said 375 valid puzzles and 0 invalid.
User avatar
JasonLion
2017 Supporter
 
Posts: 642
Joined: 25 October 2007
Location: Silver Spring, MD, USA

Re: 3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Postby m_b_metcalf » Wed Dec 02, 2015 7:59 am

rjamil wrote:Hi,
I have downloaded HardestDatabase110626.txt file from this post sometime back. Now, tested with Zhou's ZSolver, provided by Jason in this post, and my Bitwise Sudoku Solver programs. My program solves all 375 Sudoku puzzles whereas ZSolver gives invalid 2 puzzles.

For a more comprehensive coverage of all solution paths I recommend that you use the files PG1000.txt or games_sample described in this thread.

Regards,

Mike Metcalf
User avatar
m_b_metcalf
2017 Supporter
 
Posts: 13622
Joined: 15 May 2006
Location: Berlin

Re: 3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Postby rjamil » Wed Dec 02, 2015 11:58 am

Hi,

Following Sudoku puzzles were not solved by ZSolver in my side:
Code: Select all
..34....94...8.1...9.......2...1.8.....3.7.5..75.........2.86......6..146.......8,HardestSudokusThread-01542,eleven,99080,98863,,,,2572,1623
1..........7.8...6.9.3...1...46........7.8..4....4.62.5.........3...59....2.6...7,HardestSudokusThread-01740,eleven,95393,98726,,,,4307,1135

I have consolidated all ZSolver files into one and made some tweaks. See attachment.

Maybe there is some kind of error remain/introduced in my side.

R. Jamil
Attachments
ZSolver.cpp
(49.8 KiB) Downloaded 448 times
rjamil
 
Posts: 774
Joined: 15 October 2014
Location: Karachi, Pakistan

Re: 3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Postby rjamil » Wed Dec 02, 2015 12:21 pm

Hi Mike Metcalf,

I have tested PG1000.txt Sudoku puzzles with my RJSolBit.CPP program. It solves all of them.

Find attached herewith an output of my program.

R. Jamil
-------------------------------------
C-Free Professional C/C++ IDE
MinGW 5.0
Windows 10 Pro x64
TOSHIBA Satellite C855D
Attachments
rj1k.txt
PG1000.txt
(121.36 KiB) Downloaded 449 times
rjamil
 
Posts: 774
Joined: 15 October 2014
Location: Karachi, Pakistan

Re: 3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Postby m_b_metcalf » Wed Dec 02, 2015 1:03 pm

rjamil wrote:I have tested PG1000.txt Sudoku puzzles with my RJSolBit.CPP program. It solves all of them.

Are your timings in s, ms or µs?

Regards,

Mike Metcalf
User avatar
m_b_metcalf
2017 Supporter
 
Posts: 13622
Joined: 15 May 2006
Location: Berlin

Re: 3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Postby rjamil » Wed Dec 02, 2015 4:03 pm

Hi Mike Metcalf,

I uses "c = clock();" statement before start solving each Sudoku puzzle and calculate time with "c = (clock () - c) / CLOCKS_PER_SEC * 1000;" statement after completing each puzzle.

Believe to me that PG1000.txt file processed in less than 3 sec, PG26855.txt in less than a min and 17 clue 49157 Sudoku puzzles in less than half min:
Code: Select all
Total Sudoku puzzle read   : 26855
Total time for all puzzles : 57171.000000
Average time per puzzle    : 2.128877
Number of valid puzzles    : 0
Time for valid puzzles     : 0.000000
Average time per valid     : 0.000000
Number of invalid puzzles  : 0
Time for invalid puzzles   : 0.000000
Average time per invalid   : 0.000000
Number of solved puzzles   : 26855
Time for solved puzzles    : 57171.000000
Average time per solved    : 2.128877
Number of unsolved puzzle  : 0
Time for unsolved puzzles  : 0.000000
Average time per unsolved  : 0.000000
Code: Select all
Total Sudoku puzzle read   : 49157
Total time for all puzzles : 18289.000000
Average time per puzzle    : 0.372053
Number of valid puzzles    : 0
Time for valid puzzles     : 0.000000
Average time per valid     : 0.000000
Number of invalid puzzles  : 0
Time for invalid puzzles   : 0.000000
Average time per invalid   : 0.000000
Number of solved puzzles   : 49157
Time for solved puzzles    : 18289.000000
Average time per solved    : 0.372053
Number of unsolved puzzle  : 0
Time for unsolved puzzles  : 0.000000
Average time per unsolved  : 0.000000

Note: DOS command:
Code: Select all
echo.|time & rjsolbit>rj.txt & echo.|time

R. Jamil
rjamil
 
Posts: 774
Joined: 15 October 2014
Location: Karachi, Pakistan

Re: 3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Postby m_b_metcalf » Wed Dec 02, 2015 6:25 pm

rjamil wrote:Believe to me that PG1000.txt file processed in less than 3 sec, PG26855.txt in less than a min and 17 clue 49157 Sudoku puzzles in less than half min:

Thank you. Incidentally, what are the equivalent times for JSolve and ZSolve, just for PG26855?

Regards,

Mike Metcalf
User avatar
m_b_metcalf
2017 Supporter
 
Posts: 13622
Joined: 15 May 2006
Location: Berlin

Re: 3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Postby rjamil » Wed Dec 02, 2015 6:41 pm

Hi Mike Metcalf,

m_b_metcalf wrote:Thank you. Incidentally, what are the equivalent times for JSolve and ZSolve, just for PG26855?


My program is not in a position to compare with any solver in terms of speed. But, now it is able to solve all puzzles within reasonable time.

What I need is help to compile Zhou's ZSolver as I did not able to get results from it.

I modified ZSolver.CPP and made some tweaking, now it gets invalid puzzles for above mentioned 2 Sudoku puzzles only out of 375.

R. Jamil
rjamil
 
Posts: 774
Joined: 15 October 2014
Location: Karachi, Pakistan

Re: 3.77us Solver(2.8G CPU, TestCase:17Sodoku)

Postby m_b_metcalf » Thu Dec 03, 2015 7:40 am

m_b_metcalf wrote:
rjamil wrote:Believe to me that PG1000.txt file processed in less than 3 sec, PG26855.txt in less than a min and 17 clue 49157 Sudoku puzzles in less than half min:

Thank you. Incidentally, what are the equivalent times for JSolve and ZSolve, just for PG26855?

Jason, are you in a position to provide this information (to one solution)? Thanks,

Mike
User avatar
m_b_metcalf
2017 Supporter
 
Posts: 13622
Joined: 15 May 2006
Location: Berlin

PreviousNext

Return to Software