eleven wrote:SpAce wrote:Btw, consequently a puzzle with zero solutions doesn't have any strong links, by definition. It makes sense too, because there are no guaranteed truths in such a puzzle.
That's not true. To get an example, i added a wrong clue to mith's digit symmetric puzzle
Can you be a bit more specific? I'm not proficient with symmetries so you have to explain in more detail, if it's related to that property.
In any case I think my first sentence is definitely true, if we use
totuan's definition of a strong link (and I do):
totuan wrote:"at least one must be true IN SOLUTION"
Then "a puzzle with zero solutions doesn't have any strong links" is clearly true, because nothing can be true in a solution that doesn't exist. Do we agree on that triviality?
The second sentence is more problematic, and I realized it myself when I wrote it:
SpAce wrote:there are no guaranteed truths in such a puzzle
I know I didn't think that through, and it's clearly not true generally. I was mainly thinking of an otherwise single-solution puzzle where a false given would cause a global contradiction. Since that contradiction can be moved around freely, not much if anything is guaranteed to end up in the "solution". Did I go too far with that claim even in that context? (Of course one could imagine guaranteed complex truths in any context, but I was thinking of the basic variety here.)
In any case, the bigger problem I imagined even when I wrote it was with puzzles that would otherwise have multiple solutions. Their sub-puzzles would be isolated from the contradiction, and thus could have guaranteed and relatively simple truths (though with multiple solutions). Yet, even they wouldn't have strong links by the simple definition above, because there's no global solution.
mith wrote:my personal definition of a strong link would be something along the lines of "a strong link exists between two propositions if the current state of the puzzle (givens and candidates) implies that at least one of the propositions is true".
For all practical purposes I agree. All normal solving techniques are based on the assumption that the puzzle has at least one solution. Thus the player is obviously within their rights to assume the same, or otherwise there's no point in trying to solve the puzzle in the first place. So, from the player's point of view strong links can be considered valid locally even if they aren't that globally (due to the no-solution nature of the puzzle itself).
However, I don't think that's a good enough reason to change the actual definition of a strong link. Just like any other solving technique, it's meaningful only if there's at least one solution. (Or at least I can't imagine anything else.)
The problem is that ultimately you could then show a strong link between anything, because the current state of the puzzle is false, and "false implies X" is true for any X.
Exactly.