The last two were 4/5 Cell XY Chains and 6 Cell Type 1 Unique Loops.
Now that the UL code gobbles up the stray UL's that were being detected by 5 Cell XY Chains, I am finding that all the remaining XY Chains either produce bidirectional Turbot Fish (I now know some of these are Remote Pairs), or coexist with / "mirror" a Turbot Fish using a different route.
Is this just a coincidence based on a small number of runs, or a natural consquence of a generation method that starts with an answer and then successively takes away cells one at a time that can each be "solved" by a mixture of:
Hidden Singles,
Direct Techniques,
Pointing / Claiming
XY Wings
XYZ Wings
Naked & Hidden Sets up to Quads
Fish up to Jellyfish
UR's Type 1, 2 & 5
6 Cell UL Type 1's
4 & 5 Cell XY Chains
Bug+1's
Anyway, having just cured a bug in the new UL detector, here's my first puzzle with a (deliberate, as opposed to accidental) Unique Loop:
- Code: Select all
3..|.17|...
8.1|5..|4.7
65.|49.|...
-----------
5..|...|3..
..4|...|..8
..8|..5|.1.
-----------
...|6..|...
..6|2.9|...
7..|1..|.86
- Code: Select all
3...17...8.15..4.765.49....5.....3....4.....8..8..5.1....6.......62.9...7..1...86
--
Using GSF's backtracker to ensure uniqueness, would there be any advantage in taking away cells two at a time instead of one at a time? eg Check whether the puzzle would still be unique if the two cells were removed, and only then check if they can both be "detected" - I have a hunch that I would hit some of my higher rated tecniques more often if I skipped over a low value single cell technique and went straight to a higher valued two cell technique.
(I have noted of late that by making my low level techniques more bulletproof, I am removing some of the loopholes that allowed escape routes to higher techniques).