Yes, it's getting old.
But what are we to do when people continually point up and call it down?
A great person -- it may have been my wife -- said: "Things are how you speak of them." If the un-truth is written enough unquestioned, it *becomes* the (accepted) truth. Off the subject, several news articles have mentioned that Sudokus are popular in Japan because with their pictographic written language, crosswords are impossible. This is the opposite of the truth. In Japan, crosswords are more popular than any single other type of puzzle, including Number Place (Sudoku) and Nonograms. The Japanese written language includes both chinese charactors (Kanji) and a more alphabetic written language (Kana). Kanji puzzles are ALSO more popular than Sudoku. But these news papers and internet sites keep quoting each other, do not bother to do their own research, and eventually, this is what people take to be the truth. If you speak up now, it's too late -- they come back with two dozen quotes in the English speaking press "proving" their position.
There are some who speak of all these things the as if they were the same thing:
1) Guessing blindly at any point and trying to solve from there, taking dozens of steps, and maybe more guesses, until reaching contradiction or solution.
2) Making a "bifurcation" or chosing one of two possibilities when most or all other methods have been exhausted, knowing one will lead to a quick solution while the other will lead to contradiction. In some cases, this can be done in the head.
3) Looking for an short sequence of forcing moves -- as few as four -- in which any placement in one cell leads to the same result in another. In many cases, this is done in the head.
Puzzles that *require* this last technique are routinely -- and incorrectly -- labled *invalid* -- but this is NOT a hard technique -- certainly not as difficulty as finding an swordfish. One usually applies this when there is little left but cells with only two possibilities -- it can be often *very* easy to use *in your head* -- in fact, it can be so obvious as to be difficult to ignore.
It's as if *any* look-ahead is the same as looking in the back of the book for the answer! This may come from the mixing of two groups of people with very different goals -- solvers, who wish to have the most enjoyable, pleasing experience and programmers, who wish to find the most efficient algorithms so that they can eventually solve the largest, most complicated Sudokus possible. It may make sense for a programmer to avoid some techniques that may be difficult to implement that are child's play for humans. What's easy for me may be hard for a computer, what's easy for a computer, may be impossible for you.
I see terms including, but not limted to, "guessing", "trial and error", "not solvable by logic", "invalid", "arguably unfair" used interchageably and applied with little rhyme or reason, no way for the reader to infer much specific about the actual puzzle in question based on the terms used -- other than the solver had some trouble with it and will feel as if s/he has given up if forced to use *magic* to get the answer.
Of course, all these methods are logic. But that's not the only point. I believe that nearly ALL of us on both sides of the issue agree that if one can aviod having use trial and error in such a way that it requires making a duplicate copy of the grid or filling in a large number of numbers only to have to go back and erase them all -- well, any other way is better. Most people will put off bifurcation for as long as possible -- but our side will not ignore what becomes obvious to search for a false "higher" truth.
I also KNOW that before the recent Sudoku explosion in England, there were 100's of thousands of us solving these for decades. The 2nd and 3rd methods described above have always been standard tactics used in some more difficult problems, regardless if there might be another path to the solution. If Pappocom would have called them "ultra-difficult" and "mega-hard" instead of "arguably unfair" and "invalid" "we will not make them", I doubt this issue would exist. It doesn't seem to exist outside this forum.
One last thing -- some of us enjoy solving puzzles in which very little progress can be made by typical methods, that might require lots of experimenting. Unless and until several new tactics are discovered, the only way to solve some puzzles is by very organized, trial and error.
For example:
- Code: Select all
. 3 . | 7 . . | . . .
. . 1 | . . . | . . 2
5 . . | 6 9 . | . . .
-------+-------+------
. . . | . . . | . . 4
. 7 . | 5 . 3 | . 6 .
8 . . | . . . | . . .
-------+-------+------
. . . | . 2 4 | . . 8
9 . . | . . . | 7 . .
. . . | . . 1 | . 5 .
Though not a normal Sudoku, take a look at puzzle number 8 in the most recent Internet Puzzle Solver's Test. Took me all day:
http://diogen.h1.ru/english/puzzle05-2.html