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Following my post in the tridagon thread:
http://forum.enjoysudoku.com/the-tridagon-rule-t39859-125.html, a friend asked me: can this be used in any way for solving by templates?
I don't think so.
My version of templates is pattern-based (but with a non standard use of patterns) and is compatible with using any other resolution rules - i.e. you can mix any resolution rules and templates in order to get a solution. But:
- will using the no-tridagon-in-solution pattern to eliminate
a priori some templates make the template solution faster? I didn't try but I don't think so, though it may happen occasionally. Anyway, if speed of finding a solution is the purpose, templates are not the right method.
- will it provide a "nicer" template solution. I don't think so either. Templates are not interesting as a human solver method, except in exceptional cases. Using the no-tridagon-in-solution pattern may add a few such cases. (But anyway template-depth isn't related in any way to the other usual measures of difficulty of a puzzle. The hardest puzzles (template-wise) only need 4-digit templates, in very rare cases.) In the general case, any template that would be eliminated by the no-tridagon-in-solution pattern will be eliminated by the Sudoku constraints expressed as templates.
One question that arises if one tries to use the no-tridagon-in-solution 3-digit pattern in conjunction with templates is, where to put it in the hierarchy of complexity wrt to templates: the natural answer is between T2 and T3 or to include it in the T3 generation rules in order to block T3-templates before they can be generated, but nothing forbids to grant all the tridagon rules higher priority (which is the case with the standard SudoRules saliences).
Then, you may ask, what's the use of the no-tridagon-in-solution result? I think it stands by itself, as a complementary view of tridagons. Also, as a guard against looking for tridagons in solution grids.
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