This is a Pappocom, rated HARD:
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+-------+-------+-------+
| 2 . 7 | . 5 . | 8 . 1 |
| . . . | 3 . 8 | . . . |
| . 8 . | . . . | . 4 . |
+-------+-------+-------+
| 9 . . | 6 . 2 | . . 8 |
| . . . | . 9 . | . . . |
| 6 . . | 4 . 7 | . . 2 |
+-------+-------+-------+
| . 4 . | . . . | . 9 . |
| . . . | 5 . 1 | . . . |
| 8 . 3 | . 4 . | 5 . 7 |
+-------+-------+-------+
It can be solved using nothing but naked and hidden singles. (Which makes me question the rating hard, but thats another issue.)
However, if you want, you can easily find swordfish in 8s on you very first move. The swordfish is marked with plus signs, the exclusion is marked with a minus sign:
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*--------------------------------------------------------------------*
| 2 369 7 | 9 5 469 | 8 36 1 |
| 145 1569 14569 | 3 1267 8 | 2679 2567 569 |
| 135 8 1569 | 1279 1267 69 | 23679 4 3569 |
|----------------------+----------------------+----------------------|
| 9 1357 145 | 6 13 2 | 1347 1357 8 |
| 13457 12357 +12458 |+18 9 35 | 13467 13567 3456 |
| 6 135 +158 | 4 +138 7 | 139 135 2 |
|----------------------+----------------------+----------------------|
| 157 4 1256 |+278 +23678 36 | 1236 9 36 |
| 7 2679 269 | 5 -23678 1 | 2346 2368 346 |
| 8 1269 3 | 29 4 69 | 5 126 7 |
*--------------------------------------------------------------------*
The fact that there is a simpler pattern to be found is misleading. We can have general agreement that singles are simpler than swordfish or that naked pairs are simpler than naked triples -- but the comparative level of complexity of all the patterns is not absolute. Various factors effect the apparent complexity. Forcing chains can be very difficult to find at the beginning of a puzzle but completely obvious at the end. The methods one uses, the specifics of the puzzle and the order one applies each tactic all have there effect. Most solvers consider hidden trips or naked quads a simpler tactic than x-wings and coloring, but the former are more difficult to spot.
Most software solvers look for patterns in a set order according to a somewhat arbitrary choice made by the programmer. A specific sudoku cannot intrinsically need a swordfish to be solved, but it can be artificially made to seem that way by pretending there is an obvious logical progression of tactics.
Slot Machines and how they explain the apparent rarity of the 9 cell Swordfish.
I have two black Pomeranians. Everyone we meet says that theyve never seen a black pom and ask if they are rare. The truth is, Poms come in lots of colors from white to black, all of which are equally common. However, all the middle colors blend together in the non-pom-owner's minds, giving the false impression of rare whites, rare blacks and common everything else.
This effect is exploited in slot machines. Consider a machine with 3 wheels, each of which has 10 positions and only on BAR. To win, you have to get BAR BAR BAR on the centerline. If one, two or three bars are just above or just below the centerline, you lose -- but it looks like you came very close. The truth is, there are 26 of these almost-wins for every 1 actual win.
Consider a swordfish. Each row may contain 2 or 3 cells containing the candidate -- but thats misleading! Actually, each row has FOUR configurations: xxx, -xx, x-x, -xx. The total number of configurations of the three rows forming a swordfish (not including degenerate cases containing x-wings) is 28: [EDITED: I left out quite a few the first time round.]
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x x x
x x x
x x x
x x - x x x x x x
x x x x x - x x x
x x x x x x x x -
x - x x x x x x x
x x x x - x x x x
x x x x x x x - x
- x x x x x x x x
x x x - x x x x x
x x x x x x - x x
x x - x x - x x - x x -
x - x - x x x x x x x x
x x x x x x x - x - x x
x - x x - x x - x x - x
x x - - x x x x x x x x
x x x x x x - x x x x -
- x x - x x - x x - x x
x x - x - x x x x x x x
x x x x x x x - x x x -
x x - x x -
- x x x - x
x - x - x x
x - x x - x
x x - - x x
- x x x x -
- x x - x x
x x - x - x
x - x x x -
The swordfish with 6, 7 and 8 cells blend together in the solvers mind, making the lone 9 cell configuration seem less common, when it is possible that each of the 16 patterns might be as common as the next.
Whether these patterns are equally common is unknowable, as it depends on how the puzzle was constructed and in what arbitrary order the solver applies the tactics s/he/it knows.