Leren wrote:I think this is what your PM diagram should show...
- Code: Select all
.-------------.------------.--------------.
| 347 34 5 | 2 9 46 | 8 3467 1 |
| 8 9 1 | 57 46 3 | 2 57 46 |
| 347 2 6 | 57 8 1 | 37 3457 9 |
:-------------+------------+--------------:
| 1 46 2 | 3 7 46 | 5 9 8 |
| 34 7 9 | 8 46 5 | 1 346 2 |
| 5 346 8 | 1 2 9 | 37 3467 46 |
:-------------+------------+--------------:
| 9 1 3 | 6 5 8 | 4 2 7 |
| 6 8 7 | 4 3 2 | 9 1 5 |
| 2 5 4 | 9 1 7 | 6 8 3 |
'-------------'------------'--------------'
Actually not. The original poster just said he's using the Snyder notation so we should stick to that. It's quite enough to solve this anyway, even in the incomplete form he presented. In fact, it's the best in this case, because it shows only what's needed and not much more. (Well, in this case a decent manual player doesn't need pencil marks at all.)
If I've understood it correctly, this would be the completed Snyder notation (dots denote cells with unmarked candidates):
completed Snyder notation: Show - Code: Select all
.-------------.------------.-------------.
| .7 .3 5 | 2 9 46 | 8 .67 1 |
| 8 9 1 | 57 46 3 | 2 57 46 |
| .47 2 6 | 57 8 1 | 37 .45 9 |
:-------------+------------+-------------:
| 1 46 2 | 3 7 46 | 5 9 8 |
| .3 7 9 | 8 46 5 | 1 .36 2 |
| 5 .6 8 | 1 2 9 | 37 .7 46 |
:-------------+------------+-------------:
| 9 1 3 | 6 5 8 | 4 2 7 |
| 6 8 7 | 4 3 2 | 9 1 5 |
| 2 5 4 | 9 1 7 | 6 8 3 |
'-------------'------------'-------------'
Yet even that's not necessary because a solution is actually easiest to see with the original, incomplete pencil marks:
- Code: Select all
.------------.-------------.-------------.
| .7 .. 5 | 2 9 46 | 8 .. 1 |
| 8 9 1 | 57 46* 3 | 2 .. 46* |
| .7 2 6 | 57 8 1 | 37 .. 9 |
:------------+-------------+-------------:
| 1 46 2 | 3 7 46 | 5 9 8 |
| .. 7 9 | 8 46* 5 | 1 .. 2 |
| 5 .6 8 | 1 2 9 | 37 .7 46* |
:------------+-------------+-------------:
| 9 1 3 | 6 5 8 | 4 2 7 |
| 6 8 7 | 4 3 2 | 9 1 5 |
| 2 5 4 | 9 1 7 | 6 8 3 |
'------------'-------------'-------------'
The obvious solution for a manual player (with or without pm) is what
qiuyanzhe suggested:
Remote Pair (i.e. Dual Skyscraper) (46)c59 -> -46 r5c8 => +3 r5c8; stte
The power of the Snyder notation is in that it keeps easy things easy by not cluttering the grid with unnecessary details. Of course it's not enough for more serious solving, but then it can be completed.
(Btw, I don't actually use the Snyder notation even in p&p solving because I have my own system, but I can easily see its benefits. It's actually very close to what I used a long time ago, without ever having heard of it, before I developed my current p&p system. I could still use it as part of it too, but I almost never do. I would, though, if speed-solving was my goal.)
Leren wrote:As was mentioned above, there is a Skyscraper on 6 in cells a-b-c-d; one of a or d must be 6, so r2c5 & r4c6 <> 6. The puzzle solves easily after that.
It's a different Skyscraper from what qiuyanzhe (and I) suggested, and one that's not visible in the original pencil marks at all. It is available in the completed Snyder notation as well as the full pm (of course), but either way the Remote Pair is the easiest to spot. By far.
Btw, it's interesting that this is a second post in a row that mentions the Snyder notation. What's going on?