by Karyobin » Thu Aug 18, 2005 11:15 am
Interesting. I didn't find any X-wings in today's 'Fiendish' at all. This brings to mind something which occurred to me some time ago: namely that through judicious use of candidate placement it is occasionally possible to complete a puzzle through the simpler pairs/triple/etc. methods, rather than have to resort to X-wings and the like.
I'm probably not explaining myself very well and I apologise for using the word 'resort' in the last line, especially with all its despairing overtones. I lurve X-wings and find them as useful as anybody else, it's just that, rather than bombard a puzzle with every possible candidate from the very beginning, and then searching for X-wings and the like, it is frequently possible, even in the more taxing sudoku, to think along the lines of "Oh, of course, there can't be any 2's there because...blah..blah.." and without knowing it, you've actually just destroyed an X-wing which may have been exceedingly useful, but which, down the current pathway, turns out not to be needed. What's better - fewer steps or simpler steps? Let's have a heated debate!
Good point there stuartn: are there any all-powerful (or at least, semi-omnipotent) constructs which will slice, machete-like, through all but the most difficult puzzles? (I use the word 'construct' because, as has been pointed out before, one could say "Why yes, T & I will always work, it'll just take longer". I know, but let's not have that argument again, eh?)
Finally, a second, much more difficult question: is it possible, either through experience or the puzzle's clue placements to know which is the best construct to use at a specific point in a particular puzzle? If so, can this awareness be taught? Y'see, rather than invent clever techniques, I like to make people cleverer.
I just had my hair cut.